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GGUNIT

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Everything posted by GGUNIT

  1. I'm using xLODGen and DynDOLOD along with Mod Organizer. Is it safe to edit MO launchers and check "overwrite directly mods" if i have to update my LODs only. For example, let's say i've just installed a Solstheim Mushroom overhaul mod that changes that specific LODs, what's the easiest way to update the whole thing and how it works with occlusion.esp (this thing takes ages to finish) ?
  2. I'll check that, thanks again.
  3. Thanks a lot, i was looking for this damn key but couldn't find it. Out of curiosity, what does such a warning while loading texgen64 means: "file contains duplicated top level group GRUP Top "HAZD" (while loading skyrim.esm). Everything seems to work fine so far though but i'm still wondering. A DynoNoob question too, are mods like HD LoDs Textures, Indistinguishable Billboards or Trees LODGen (from various tree mods) needed at some point or using xLODGen and DyndoLOD only does the same job ?
  4. Hi, sorry to bother you with an upteenth data path issue. My problem is quite simple, i've installed a second iteration of Skyrim SE (for testing purposes) and it changed SSE main directory data path. Now Dyndolod keeps looking at my E/ drive instead of D/ (main game directory location) and i can't find a way to solve this. I've uninstalled the second version but it didn't change a thing. I've used the game launcher and it didn't work either. Any idea ?
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