Explain what you mean by "Removing all elements of the DynDOLOD install". ________ I meant that I 'disabled' the three elements of the DynDOLOD install in MO2: DynDOLOD Resources; TexGen Output; and DynDOLOD ouput (DynDOLOD.esp and .esm) This sounds like an issue with an outdated SKSE64 plugin, for example PapyrusUtil. A: _________Papyrus SE v 3.8 (version 3.8 for SKSE64 2.0.17 & SSE 1.5.97) Check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\[skse|skse64].log for errors A:___________There were no errors shown. however unlike a normal SKSE log which ends with 'Init complete' the pertinent log abruptly stops in processing without generating any messages. DynDOLOD Resources SE does not cause crashes. TexGen Output does not cause crashes. DynDOLOD Output can cause crashes if there were bad assets in the load order that are used by it for LOD. They can typically only cause crashes while/once a worldspace is loaded. Game does not get into any worldspace. Typically CTD when the 'Dragon' Icon first appears just prior to main menu. As mentioned on several occasions, read the included manual and FAQ in case of problems: FAQ: Game: ILS or CTD A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmod...rim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.c...gnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. ESM= 28 ESP=219 ESL= 36 Active A: If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.ini. Alternatively add/set [saveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim. Edited by sheson, Today, 10:03 PM. + 0 Upload or paste entire log to a file service or pastebin when making an error report.