
delweyn
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hello, I need help to make the far grass lods less dark. I reran dyndolod many times with different settings but can't make it. Ingame I tried to change the ENB grass settings to make it darker to match the far grasses but it wasn't possible. And it seems not to be an ENB problem as you can see when I disable it. I put my latest settings in the image. I precise that I have pre cached my grass before rerunning Dyndolod. But it doesn't seems to be the problem as when I disable it, only the close grasses disappear until the limit to the far darker ones that are a problem. Thank you in advance. https://ibb.co/sQpvBqf Edit: I thought it would have been more easier for you to get the situation with images than log texts. I was able to change it by increasings values very high. Thank you for mod.
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Need of help to remove the grass seam.
delweyn replied to delweyn's question in DynDOLOD & xLODGen Support
It worked thank you a lot. -
Need of help to remove the grass seam.
delweyn replied to delweyn's question in DynDOLOD & xLODGen Support
Thank you. You are always very good and patient to take time and answer things that are probably obvious to you. I have read many recommendations and https://dyndolod.info/Help/Grass-LOD#Settings but my limited english makes things a bit hard to catch. I will try with generating grass LOD with mode 1 and see what happens. Thank you. A last question, if I do the "ComplexGrassBacklightMask to a value like 25, which means 25% of the light is applied to the side facing away from the light source. If the result is too dark, raise the value. If the result is too bright, lower the value" will it affect the grasses that are bright in my screen (closer) or the grasses that are dark (further)? -
Hello, It's the 4th time I ran TexGenx64 + DynDOLODx64 and can't get rid of this horrible grass seam. It's why I'm here to ask for help. https://ibb.co/q9Q0tLd I use No Grass in Objects + Grass Cache Helper NG and have generated the precache. I use ENB with complex grass. Here are my settings: 1. In DynDOLOD_SSE.ini , I reduced by 0.020 each numbers here: ComplexGrassBrightnessTopR=0.050 (was 0.070 initially) ComplexGrassBrightnessTopG=0.055 ComplexGrassBrightnessTopB=0.055 ; make bottom darker to fake shadowing ComplexGrassBrightnessBottomR=0.050 ComplexGrassBrightnessBottomG=0.055 ComplexGrassBrightnessBottomB=0.055 2. My texGENx64 settings: https://ibb.co/2WnDmPN 3. My DynDOLODx64 settings: https://ibb.co/Vj6X6dY Where I'm I wrong? Thank you for your help.
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Gosh I deleted all the files after sending you the logs. I'm done. I'll just generate without fake lights and will do with it. Maybe someone will be able to find the good solution one day. Thank you for your time.
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I put all the 3 .txt + a screen of my options if case of in a zip file: https://file.io/1E9T4369kKb9
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I hesitated to precise this, thinking that it would not be important as I haven't changed any options. The DynDOLOD_DLC2SolstheimWorld_Objects.txt. is the one of a full game lod generation that I made after the only Solstheim for the test. But I haven't changed a single option between both generations. Fake lights checked each time.
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DynDOLOD_DLC2SolstheimWorld_Objects.txt: https://paste.ee/p/T6PSa
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For the glow problem in Solstheim. At last, after 2 days of tries with the bugged upload files site, I found another one that should works. I zipped 4 txt that could be usefull. https://file.io/y8lgeEZuOzKv Thank you for your patience.
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Oh my! In the dyndolod folder I have replaced the previous DynDOLODx64.exe with then one from your link, reran all but the logs have not recorded the new run? I'll do it next day with a cleaned dyndolod folder.
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Debug_log: https://ufile.io/342yy9fg Log: https://ufile.io/h9uwsk6r
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Re, I installed the test version, ran again dyndolod and started a fresh game and the problem is always there in Solstheim. Here is the .text: https://paste.ee/p/NOCI7 Seems with this version the uncheck fake light seems to be the best solution.
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Thank you very much. I'll rerun Dyndolod tomorrow and will tell you the result.
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DynDOLOD_SSE_log: https://ufile.io/87dx4vi9 DynDOLOD_SSE_Debug_log: https://ufile.io/q4a7y837 Yes it happens with a new game. For the fake light I can uncheck it but I didn't had this problem with previous versions of Dyndolod.
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If I'm not wrong the info for the placed object xx0383d0 are: - Cell: DLC2RavenRock03 [CELL:0400EED7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 6,8) - Form ID: [REFR:A80383D0] (places DefaultTorch01NS [LIGH:00088243] in GRUP Cell Temporary Children of DLC2RavenRock03 [CELL:0400EED7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 6,8)) - name Base: DefaultTorch01NS [LIGH:00088243] But the glow lod pb is happening to all braziers in Solstheim. I hope it's usefull.