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DrVibble

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Everything posted by DrVibble

  1. Well, I installed the latest version, and it pointed me directly to an invalid DDS. I fixed that quickly, and it ran just fine. Just gonna test it ingame now. Thanks for your help!
  2. I was disabling mods because I first tried it on my whole load order, which totals over 600 mods, but it threw up a bunch of missing meshes for some of my New Lands mods, especially Bruma, so I only used my Flora mods. I made sure to delete whatever textures had been generated and start fresh every time. As for the log, I had the same thought. There isn't one, sadly. I've tried removing DynDOLOD and going from the very beginning twice now, and it always reaches the same problem, without ever generating a log. The process doesn't ever finish; it just closes without any error messages or windows.
  3. Hello, DynDOLOD SE community. I've been trying to get DynDOLOD to work on SSE for a while now, and I keep coming to the same frustrating problem when I run the program. Leading up to it, I disabled all my mods, installed TexGen, ran it, archived the output and installed it into MO2, re-enabled Skyrim Flora Overhaul, Realistic Aspen Trees, Indistinguishable Billboards and HD Lods Textures, then ran DynDOLOD on a medium preset for all the vanilla SSE worlds. It runs pretty much fine for a few minutes, and I haven't been able to notice any errors, but when it reaches "Preparing Texture Data", it just closes of its own accord, and the output file only has very limited Meshes and Texture folders, no SKSE folder or .esp. I make sure to close every other program to conserve memory, and the atlas size is only 256. Any thoughts?
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