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Kflip101

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  1. The new exe works like a charm! Ran fine and went ingame and looks like its working. Thanks a bunch Sheson! Out of curiosity what was the problem? If its not too hard to explain. Also on the ESL, I'm following AerowynX's guide. The mod in question is a sound overhaul for dragons and only contains audio files and an ESP that has an ESL flag. Mod organizer shows it will adhere to ESP load order but the records will be loaded into ESL space. I have yet to encounter any issues with it ingame and I can always remove that ESL flag if I ever need to.
  2. Updated to newest version (updated both the standalone and resources to 2.65) and issue persists. Run the x64 version of Texgen and DynDoLOD and DynDoLOD gets an error and does not finish, run the non-64 versions and works fine. Here's the new pastebins: bugreport.txt: https://pastebin.com/r73B2Egr DynDoLOD_TES5VR_log.txt: https://pastebin.com/833VeRKC *Note: Pastebin would not let me include the whole log due to size limit so I only included the logs for the x64 version, I made sure I did not to remove any part of the run. Also forgot to mention. When the x64 version creates an error, after closing DynDoLOD it saves an esp, the output folder only contains the esp and esm no meshes or textures.
  3. Trying to get DynDoLOD to run for my SkyrimVR game with mods but it keeps giving errors shortly after I start running it (after I confirm the settings). Textgen works fine and the game runs fine as well but says "dyndolod could not load dyndolod_worlds" which makes sense since it never finished and had an error. After more testing I tried running the non-x64 versions of textgen and dyndolod and they work fine, no errors. Only DynDoLODx64.exe is giving errors and fails to run. Using DynDoLOD v2.63 Here's pastebin of the the logs: bugreport.txt: https://pastebin.com/3PQQz9MX DynDoLOD_TES5VR_log.txt: https://pastebin.com/jAxgXzdL *note: I didn't clear the logs (don't know if your supposed to or not) so there's 4 sessions in it. First 3 are x64 version last one is non-x64.
  4. Update to my previous post. I was running TextEditx64.exe and DynDoLODx64.exe decided to try the non-64 bit versions and it ran without issue. Any ideas why the 64-bit version throwing errors? I have 64-bit windows 10 and compatible cpu so not that for sure.
  5. Having trouble setting up DynDoLOD. Following AerowynX's Re-imagined SkyrimVR Graphics and Sound Overhaul and im not sure what im doing wrong. Run textgen without issue, run DynDoLOD and getting errors, closing the windows creates the esp but when loading the esp and running the game error says "dyndolod could not load dyndolod_worlds" Im Assumming thats because of the errors im getting while running dyndolod. I dont know how to read these logs so not sure where to start. Here's a pastebin of the full log: https://pastebin.com/SffSLFaL Using DynDoLOD v2.63
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