Usually i am not bothered as much by the coloring of mods in TesVedit but of course I try to correct Red label mods as best as possible…
Just today i read on Nexus: (Verdant-grass mod)
https://www.nexusmods.com/skyrim/mods/60220?tab=description
i cite from Paragraph:
MY GAME IS CRASHING WHEN I LOAD GRASS!! WHAT GIVES!?!
WARNING: This mod in it's latest stage does now in fact have landscape texture worldspace edits in it's .esp, which is essentially harmless in itself, but if you have many, MANY mods that alter your skyrim worldspace (house mods, village mods, landscape overhauls), your game can lose stability from this, and even crash. Always be aware of the mods you are installing, and make sure you read all the instructions and suggestions for best compatibility.
Therefore, Worldspaces records should be resolved in some way.
As already said, how to deal with this particular edit? Wrye Bash should be able to smooth that conflict
Anyway, i need some day to refresh all my mods with the originals, adding just translations with xTranslator. I get various texture errors and maybe other errors which are less visible.
Because if deleted master records/references of several mods in one session. This might cause missing textures i think.
Else i cannot explain why after adding the usleep, the fishes on the stand after Riverwood had turned violet
Rs children lost textures of their eyes,
The padding of Quality map in paper version, is violet
mods in general lost some textures
ans so on. I use Mod Organizer1 and Skse.