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Posts
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Everything posted by softboy_rodvt
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Update; One new install and 230 plugins later, my map screen doesn't crash anymore!
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I had no pop-up message, just a clean instant CTD whenever I'd press M or pull up the map from an interior.
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Hmm, would it have notified me in the EngineFixes.log? I'm willing to bet it might be the persistent reference cap being the issue, but I'm not seeing anything relating to that in that log.
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I do, although removing Engine Fixes didn't solve my issue either I ended up just reinstalling, hoping that a less bloated load order won't have this issue. My Skyrim VR install with DynDOLOD also doesn't have this problem either lol Another thing I noticed is, when running the .dmp through WinDBG, the crash seemed to be due to an Acces Violation(ExceptionCode: c0000005). I have to wonder why it'd be reading as a memory issue on my end, all 32gb of my RAM is pretty fine last I checked. Maybe this reinstall will work it out either way
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Just tried that now; the problem still persists, even with every single worldspace record removed from DynDOLOD.esm. Maybe it's time to just redo my load order, maybe 280 plugins isn't all that healthy to begin with, even if they're half ESL/ESPFE
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So, having followed your instructions and stripping the DynDOLOD.esm's worldspace records to only 0000003C, I still get the interior cell map crash. I feel I should clarify; I only get this crash when either starting or loading a save in an interior cell. If I open the map in an interior cell, having loaded into an exterior worldspace before that, the map shows up just fine with no crash. If I load the autosave made from the cell transition of entering a building and then pull up the map, it results in a crash when opening the map.
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Sorry for double posting(my account is too new for me to edit my last post) I still get the map crash issue with only DynDOLOD.esm active, I can only avoid it if I have both disabled.
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I suppose I should've mentioned I tried the steps of hiding the meshes and textures, and then hiding both the ESP and ESM. The issue did not persist with the meshes and without the plugin/master, so I'll try later tonight with only the ESM. Sorry for leaving that detail out!
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Hello! So over the past few days I've been having an issue with DynDOLOD apparently causing a CTD whenever I try to pull up the map from within an interior cell. Removing DynDOLOD's plugins from my load order allows me to use the map as much as I want, but with the plugins if I'm inside of an interior cell I have to exit into a worldspace and re-enter before I can use the map. Using the map when starting a new game with ASLAL, using coc qasmoke from the menu, or loading a save made in an interior cell results in an instant CTD. Because of this, I think it might have something to do with DynDOLOD's initializing process? I've attached my SKSE log and minidump, and here's a paste of my load order. If there's anything else I should post to help diagnose this I'll do my best
- 2,309 replies