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MissNinaK

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Everything posted by MissNinaK

  1. Thanks for your answer. I tried again and now it seems to work fine. I now have another problem though unfortunaly. Hope you can help with that maybe. Its weird, sometimes all seems to work with the same options ticked, sometime it doesnt. I use the newest version 45.7. I applied the lod 1 and 2 for the new tree models i finsihed within the CK, saved as a new esp and ran LODGEN. Some LODs in my game work properly, in some areas though i for example see the LOD of a maple but as soon as i get closer it dissapears and i see that there isnt even a maple standing there if that makes any sense?
  2. Hi guys. Still somewhat of a beginner using Lodgen and having a few problems. While Lodgen creates the LODS i assigned for the new custom trees im making, there are no LODS created for the SCOL objects consisting of these trees. I created the new tree SCOL objects using the Recreate Static Collision Meshes option in the Creation Kit. I then assigned the LODS to the trees using the Creation Kit, saving the esp, activating it in my Mod Manager and start Lodgen ticking only the Build Object Lod option. Am i doing something wrong? Hope the steps and problem are understandable. Thanks in advance!
  3. Thanks for your help. Could you tell me though, how i would be able to change the lod meshes for these kinda trees for example? Messed around in the CK a little with different trees, but saw that these models are somehow different and dont have a distant lod meshes change option (see attached link at the end.) Also cant seem to change them in xEdit. And they are shown as vanilla in the CK, even though i changed the mesh for them too. Thanks in advance https://ibb.co/JdRz8q2
  4. Thanks for the answer. So set the Lods in CK, save as a new esp, activate the esp and then run xLODGen, is that correct?
  5. Hey all. So I made a few trees that have completely new meshes and textures. I also have lod01 and 02 nif files.now i wana create lods for them. Would i just have to put the lod meshes into my data folder (with the same name as the vanilla lod meshes), assign the textures and then click generate object lod or how would the whole process work? Read the other blog here but as a newbie would apprechiate some more clarification. Would like to include the lods for people to use alongside my new trees once its finished. Thanks in advance
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