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VinzClortho

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  1. Ok, first post to STEP here for me. I've been using DynDOLOD for a bit now, have RTFM several times over during this time, have never had any issues or troubles I couldn't figure out myself thanks to all the documentation. Awesome job thank you very much for that. Thank you for this entire awesome mod you've created here really. I'm just wondering what DynDOLOD DLL is taking the place of and considering the topic is DynDOLOD DLL, I figure this is a good place to start. I gather that it eliminates the dependency of the .json files / PapyrusUtil in the DynDOLOD output, but is there a clear advantage or benefit to switching to the DLL? Are you trying to provide better performance in game or is it simply a different way to store data that DynDOLOD needs? To put it simply, is one better than the other?
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