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paul666root

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Everything posted by paul666root

  1. well i use 96. When you enable custom memory block then after you open console ingame it shows you two blocks and the percent of which they are filled... so default is 64... increase little by little until you get into 80-90% on them. you should be fine then
  2. btw if you use the History page (you need to be logged in) what is red on the left was removed (or changed) and what is green on the right is what is added (or changed). Look line by line usually what is in the same line is changed or replaced.
  3. Well if you made the trees merge as in the guide and the mods sorted in mo... yes you should be seeing lods in the relinker output. Are you using the latest 22 version?
  4. we do not use the navmeshed version of IFT... if you look carefully we use the 1.6 version and the navmeshed version is 1.7
  5. ok i checked the integration guide. It's ok as it is. let me clarify. we use all these mods. Tamriel Reloaded TreesCaribou GoneSkyrim Flora Overhaul Regular EditionCustom Placed Trees MegapatchSkyrim Flora OverhaulSkyrim Flora Overhaul BillboardsSkyrim Flora Overhaul - Large Juniper TreesSkyrim Flora Overhaul - Tall Pines (Scots Pine Replacement)SFO on SteroidsEnhanced Vanilla TreesEnhanced Vanilla Trees - BillboardsImmersive Fallen Trees ModTrees Mergedafter you install them remove the esps from Caribou Gone, Tamriel reloaded trees, Skyrim flora overhaul regular edition (1.91). Copy the esps from Skyrim flora overhaul (2.5b), SFO on steroids, Custom placed trees megapatch (this has 4 esps), Immersive fallen trees and EVT into a separate mod folder. Leave all assets (all mods installed and checked) in MO. Merge the esps you copied in the separate mod folder. Is important to place them exactly as in the integration guide in left pane (for the LODs). then use the ReLinker to make the LODs compatibile with the new merged trees mod. Place relinker output before Dyndolod texgen. Then do dyndolod. Relinker needs to be ran everytime you make the Treess merge(for update for example)
  6. no they should not be removed. We also use the SFO 2.5b. i will fix the integration they should be cyan.
  7. no need. That is included in SFO 2,5 we use. We use the 1.91 version just for the expanded diversity which CPTM requires and second will fix
  8. no i mean where do you see we ask for 1.5.8 ? did i miss something?
  9. if your game is stable and you like the compilation of mods then you don't have to update. Keep playing. We update because we have to update the guide.
  10. RAT is included in EVT with LODs too. no worries
  11. go to TES5Edit\Edit Scripts\lib from there copy mteFunctions.pas to the main Edit Scripts folder. It will work then.
  12. ok CR subguide updated. Don't forget to remove these 2 edits: 0001B417 <bashStart> 0000003C <Tamriel> \ Block 1, -1 \ Sub-Block 5, -3 \ 0000BC6F \ Temporary \ XX0019A1 and Clean Masters on the old CR to remove dependancies on EL and Vigor
  13. Darth uploaded a wrong file. He will correct this as soon as he is available. edit: until then use the old one. for those who already overwritten the old one and don't have it here is a link until Darth fixes the nexus one. https://www.dropbox.com/s/pe0u8o3mxa779j5/SRLE%20Extended%20LOTD%20-%20Conflict%20Resolution.esp?dl=0 i'll update the CR subguide for those who want to make the changes themselves
  14. it wasn't decided against. It was just postponed because of Enhanced landscaped and Inigo conflicts. Now that we are dropping EL with just a loot order to place inigo after we can put it in the guide too. Just wait because there were some other things we had to do first i agree. I already dropped Vigor i'm tired of the injury system. Wildcat is simpler and more to my taste.
  15. well i had the same problem with combat fatigue. Everytime i loaded a save my character would go to a semi crouch state where she put her hand on her belly and nothing would make leave this state only by unsheating the sword. After i droped the mod this still persisted... only a new game made it go away. After this i never used Combat fatigue. edit: try the ReSaver.exe from Skyrim Tools to clean your save from combat fatigue
  16. on a new game does this happen without combat fatigue?
  17. ok to me LOOT always sorts Khajiit Ears Show after the undeath imp patch most likely for an update edit: it's already up!
  18. that loot rule is not necessary as both of these patches end up in the bashed path
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