Yeah, it went on perfect. But then I had the next problems, I didn't find any hints in the forum. so after trying and failing, I'd need some advice. Which plugins should be activated and deactivated when running Dyndolod? I installed Unique Flowers and Plants (properly converted oldrim but that seem to make still problems), EEKs Flora Overhaul and some Special-Plant Mods, and the Dyndolod Output grows from ~ 6 GB to ~ 12 GB size and an ILS, in Dydlodlod_SSE.log there was no ponit if missing NIFs or else. Further, what is about city mods? Like JKs Whiterun, Whiterun Hold... some of them have a lot of errors, and after creating LOD it ended in a CTD. In this thread https://forum.step-project.com/topic/12323-lod-problem-in-whiterun-using-dyndolod-and-jks-whiterun-open-cities/ you talked about a second pass of Dyndolod, what does this mean?Well, right now I'm very very confused, sry. And, Dyndolod sometimes freezes when trying to create atlas textures "Dyndolod_Atlas_Skuldafnworld.dds" e.g., although I set FasterBase=0and FasterCreate=0 in Dyndolod_SSE.ini. It doesn't matter if I clean the cache, altough this seems not to be needed anymore. If my problems are already answered, please give me a link :-) DynDOLOD_SSE_log.txt Papyrus.0.txt