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Everything posted by Oremonger
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I have been experimenting with JK's as well and it has given me quite a few headaches. I am thinking about making a JK merge and leaving out or editing Falkreath since I usually spend a bit of time there in my playthroughs. You are right though, once you have used JK's it is hard to go back to what seems like empty cities. :) It's the same with Paradise Cities for vanilla skyrim. Once you see the cities with all of the trees it is hard to not have them there. Too bad there isn't a high res option for those trees though. I know someone was working on a mod that combines several of the city overhauls and makes them play nice with each other. I can't remember the name of the author or the mod at the moment though. I seem to remember he had the cooperation of several of the other mod authors though so maybe there is hope in the future. I don't remember if the Immersive Citizens folks were in on it or not.
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Have you finished the guide? If so maybe go back and check the notes for the merges that you made and make sure you enabled the files that it says to. Every time I have had this problem it was because I was missing a master somewhere. Check for a warning in the right pane of MO2 and it will help you track down which one it is if that is the problem. Also if you ran the Skyrim.exe without using SKSE while troubleshooting you may have also gotten Auto-updated depending on how you have that set up in Steam. You may want to check to make sure you still have the right version of Skyrim.exe before doing anything else.
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xx is the formid of EnhancedLightsandFX.esp. Look at that sentence for a sec. I'll bet yours is something like 0516733B. I really recommend watching the video's by PheonixSunstar001 you can find the whole playlist here: https://www.youtube.com/playlist?list=PLLVYcme1N7sXo9yzRMi1Izf8jhCnZ1x54 It really does help to see someone else do each step.
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Sort of off topic but: Frostfall is an immersion mod that sometimes contributes to immersion breaking scenarios. For example: I am there supposedly freezing my digital ass off outside of Bleak Falls Barrow and then I kill a half naked bandit who was supposedly standing guard for hours in the snow! I could excuse it if the bandit was say a Nord, but most times they are not. Even if they were Nords they would at least have some kind of protection from the elements... I mean come on! I remember back in Oldrim that most NPC's wore hoods and cloaks if you had that enabled within the mod. I wonder if maybe something has changed or maybe Frostfall is not playing well with INeed or something. Don't get me wrong, I love Frostfall but IMO for the cost / script overhead of Frostfall I would expect the NPC's to suffer as much as I do!
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There have been changes to the guide that may not be reflected in the load order she posted on Modwatch. Depending on when you completed certain sections of the guide your load order may be different than hers (as posted on the 2nd of October) since there have been updates. Look at the change log for 4 October. It looks like 2 changes may change the way your load order looks as compared to hers from the 2nd of October. Either way, I would hold off moving things manually until I heard from Lexy or one of the other folks with more knowledge than me. Things I learned: 1.) If we are supposed to do something she will have covered it in the guide. 2.) If it takes a few days to do the guide make sure to check the change log. The first time I did the guide I didn't follow it exactly and it caused me a ton of headaches. (This is when I found her load order on Modwatch) The next time I did it I followed the guide exactly, if the guide didn't mention checking a box or unchecking a box I left it alone. If it didn't mention a patch I didn't install it and so on... What I learned is that Lexy and the team are pretty meticulous and they more or less have everything covered. My main point is that IF she wanted us to compare our load order to hers it would be a step in the guide. I think it is not a step for a reason. If I am wrong I am sure someone here will correct me.
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I just checked and the load order on ModWatch was updated on the 2nd of October. Yours should look like hers as far as I know. Have you added mods that are not in the guide? Did you forgot to disable mods that you have merged? Looks like she does use empty Mods to help categorize her load order. Those are marked with ++++Name++++ if you are looking at the Modlist and have inactive checked. It also looks like she has a few that are not included in the guide that are inactive if you are looking at the Modlist and have inactive checked.
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- Wyre Bash: I also didn't have any with the [NoMerge] tag so yes you are good there. And yes you leave them unchecked because they are now part of your bashed patch. -Lexy's load order: The last time I looked that load order was several months old. I would not rely on it for comparison. You can see the date on that page. - Interiors: Quick light (hold down "e" while not trying to interact with anything) can help out a bit. I went as far as to set it to "Wide" in the MCM because I can barely see anything. It always bothers me that people in places of work and Inns don't have more light sources. I don't think some of these "lighting" mods take into account reflected light. Regardless, people would have more light sources if it was that dark in places that they were trying to work or eat. I know most fans of the Dark and or lighting mods in general are against any source of ambient lighting which is the only way to approximate reflected light in game that I know of. Well at least until all of us are running RTX cards and ray tracing is available in games. Speaking of Quick Light, Does anyone know if there is a way to remap the default key to something else? I hate dismounting everytime I want a little extra light while riding at night.
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Please don't take this comment as me trying to be rude. That is not my intention at all. But... Please consider the following: First, I don't think it is fair to ask Lexy to troubleshoot your setup. Without knowing what kind of system (Computer) you are using and the specifications of it there is no way for her to know. Is your system as good or better than hers? This information is listed in the first section of the guide. There is some important information up there that some people miss. The most important being this warning. Notice: Please note this guide is currently considered a Beta version best suited for Testers and Experienced Modders Processor: i5 4670K @ 4.2 GHzMotherboard: Asus z97-KRam: Corsair Vengence Pro 32GB (4x8GB) @2133MHzGPU: Zotac GTX 980Ti 6GBOS: (Windows 7) WD Green 2TBGames: Samsung 850 EVO 256GB (Steam)Games: Kingston Hyperx Fury 128GB SSD (GOG and Origins)Games Backup: WD Blue 2TB Notice the 32 gigs of ram and the 6 gigs of video ram? While this guide can be scaled down in terms of Texture detail by using 1k or 2k textures instead of 4k and picking lower end options in many of the settings, the number of mods and type of mods in the guide REQUIRE a pretty good system to run. I apologise if I am off base here, but it sounds like you may need more system memory or you may have made an error while following the guide. I have completed this guide 3 times now and can tell you that with my system there are times when I can tell I am pushing it's limits.
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For everyone having problems, I really, really suggest watching these videos. Sometimes seeing someone else do the guide will help you figure out what you are missing. Installing Lexy's LOTD SE Guide - OMEGA Edition by: PheonixSunstar001 Link to the entire playlist, updated as he finishes each part. https://www.youtube.com/playlist?list=PLLVYcme1N7sXo9yzRMi1Izf8jhCnZ1x54
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You did remember to deactivate SSE-Terrain-Tamriel.esm before running TexGen64 and DynDOLOD64 right? You also updated the DynDOLOD resources? I know it's basic, but I always have to recheck myself when it starts acting up. I finished that step earlier today with the new version and did notice it took a little longer than usual, but I am using a different build right now so I can't really compare to the load order you are using. There are some things you can change in the .ini if it is still hanging. I think the ones to change are //commented in the DynDOLOD_SSE.ini.
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As far as my ctd goes I removed the enb and now I can actually run around in game for 5 or 10 minutes before crashing. Dunno. I know enbdev warns against what they call "crapware" so I probably have something that ENBseries does not like running. My card actually requires me to run "crapware" for fan profiles or my PC sounds like a Jet engine ramping up. That's what I get for buying an overclocked EVGA. The game looks great without the enb and I usually don't use one in my normal build so it will not be missed. Now back to figuring out what is causing the crash now after I get into the world.
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Does anyone have an "Unmodified" load order they can link? I looked at this one to compare with mine but it is a few months old I think. https://modwat.ch/u/Darkladylexy/plugins It does look like most of the mods that are deactivated in my load order are active in this one... Dunno, the order is a bit different also, but I have no idea how I could be different from this one because I followed the guide religiously.
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Ok, I rebuilt everything and double checked everything I can think of. In the area of the guide where it is talking about Wrye Bash and the Bash patch it says "In Mod Organizer, make sure the plugins Hunterborn.esp, ScrimshawExpanded.esp and Keep It Clean Merged.esp are activated." I did this and then re-enabled them after making the patch like the guide says. So check this off the list. There is another part of the same section I have a bit of confusion with. "A popup asking to deactivate mods prior to patching may appear. If a mod is marked "NoMerge", simply uncheck the box next to it then click [Ok]. This will deactivate the mod files not marked "NoMerge" and they will be merged into the bashed patch." A box did pop up and there was 33 mods in the list. None of them had "NoMerge". I left all boxes checked. After creating the bashed patch when I go back to mod organizer to reselect Hunterborn, Scrimshaw and Keep it clean there are also those 33 mods that are still unchecked. They are included in the Bash patch so I don't need to worry about them anymore right? The Great Equalizer is one of these that is now unchecked in MO. I am sorry to keep bothering you guys, I am still CTD after sleeping in the ASLOL room so I am going back and trying to figure out where I went wrong, so now I am questioning all of my actions.
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Should I have any Errors or Warnings listed in LOOT when the build is in it's final form? I have not sorted with LOOT since the part in the guide that says to sort by hand from that point on, but I did check and it still shows many mods that are missing patches and two errors about conflicts even after the final steps in the guide. Are these supposed to be there or have I made a mistake somewhere? I finished the guide and even got in game to set up the MM, but every time I sleep in the ASLAL room I CTD. This is my third restart of the guide and I took care to do everything as per the guide. Any help would be appreciated. I am not asking for trouble shooting, I am just asking if these are supposed to be there after the final steps in the guide. Here are some examples of what I am talking about. WARNING text: LegacyoftheDragonborn.esm A patch is included with the Legacy of the Dragonborn Patches SE installer, please make sure you have installed the Better Skill and Quest Books Names SE patch and have it activated A patch is included with the Legacy of the Dragonborn Patches SE installer, please make sure you have installed the MorrowLoot Ultimate patch and have it activated ERROR text: Immersive Citizens - AI Overhaul.esp Actors.AIPackages, C.Location, C.OwnerIt is recommended that your read the Immersive Citizens SE: Compatibility Notes and to check for conflicts in SSEEdit after sorting with LOOT. This plugin is incompatible with "Dawnstar.esp", but both files are present. Relationship Dialog Ovehaul.espYou seem to be using Cutting Room Floor, but you haven't enabled the patch for this plugin: RDO - CRF and USSEP Patches Final You seem to be using Unofficial Skyrim Special Edition Patch, but you haven't enabled the patch for this plugin: RDO - CRF and USSEP Patches Final This plugin is incompatible with "AmazingFollowerTweaks.esp", but both files are present.
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I know I have asked this before but I can't find the answer here. [Amulets of Skyrim SSE] CORE Amulets of Skyrim SSE - 4.061 - by uni_SLFiles to download : MAIN FILES - Amulets of Skyrim SSEMod Notes: This mod adds a lot of amulets (and a few rings) to Skyrim and gives these amulets to some named NPCs. Bash Tag Update Required: Delev I went into Wrye Bash and LOOT and looked and it seems that the tag is already updated. Am I doing something wrong? Also can I just add Bash tags in LOOT or do I need to do it another way?
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I have a question about the "Blowing in the wind" fMod installer. There are several patches preselected when you install. Some of those patches are not listed in the guide as checked. Should I uncheck those? The only ones listed in the guide to be checked are these: Falskaar Helgen Reborn No Snow Under The Roof Shor's Stone Trying to follow the guide to the "T" this time so that I don't have so many problems later. Thanks in advance.