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Everything posted by LucidAPs
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https://nekobin.com/napahicami bugreport.txt https://drive.google.com/file/d/1tIix_Gml7k_0WnSahvt2AjHIZ4iskwIP/view?usp=sharing DynDOLOD_SSE_log.txt DynDOLOD_SSE_Default.ini
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Error generating occlusion (I think) for a quest mod. https://nekobin.com/napahicami bugreport.txt
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Thank you, let me know if more info is needed. Disabling near grid upgrade fixes it. bugreport.txtDynDOLOD_SSE_Textures_Used_Tamriel.txtDynDOLOD_SSE_Dynamic_LOD.txtDynDOLOD_SSE_Debug_log.txt
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Nevermind i had the outdated simply knock overwriting the new utility files.
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Hello any idea why i am getting this error "DynDOLOD requires PapyrusUtil64 3.3 or newer" when i am using the 3.5 utility version? Also a few .json errors after it. Never had this problem, is it because of Skyrim update?
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Dynamic Distant Objects LOD - DynDOLOD v2.16
LucidAPs replied to sheson's question in DynDOLOD & xLODGen Support
The Dyndolod Ressources archive for 2.16 seems to be corrupt. Downloaded it two times, can not open. Yeap. -
Dynamic Distant Objects LOD - DynDOLOD v2.16
LucidAPs replied to sheson's question in DynDOLOD & xLODGen Support
Right, it was created in C:\ for some reason. No harm done, cheers. -
Dynamic Distant Objects LOD - DynDOLOD v2.16
LucidAPs replied to sheson's question in DynDOLOD & xLODGen Support
I run successfully the new texgen but the output folder and textures didn't appear, thoughts? -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
LucidAPs replied to sheson's question in DynDOLOD & xLODGen Support
DynDOLOD 2.12 and DynDOLOD Resources 2.12 are the same uploads on the nexus, the mega link is fine though. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
LucidAPs replied to sheson's question in DynDOLOD & xLODGen Support
Everything run and finished fine but at the end i got a runtime error 216 at 00408810. Just letting you know and yes i read the previous post that everything should be fine despite that message. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
LucidAPs replied to sheson's question in DynDOLOD & xLODGen Support
Thank you for the reply, you are right the warning was harmless since i checked the reference which took some time and was very annoying to check so i am very happy to hear about the possible automation process. I am having the "DynDOLOD_Worlds.json does not belong to DynDOLOD.esp" thing now too, i'll admit that before trying the beta i deleted only the old scripts , interfece, esp , old output data and the xedit files. I left the old meshes and textures you had included on the old version only because i know more mods used them and i didn't even wanted to try to find the sources. I did a new game by the way. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
LucidAPs replied to sheson's question in DynDOLOD & xLODGen Support
Hello thank you for your work, the tools worked great and the process was easier and faster then ever. However even though i reached the end and got the "DynDOLOD Worlds completed successfully." i also got an error message that i am certain i cause my self "090768E2 Missing model "meshes\mbi_skinnymeshes\mbi_molagbalstatue.nif" - ignoring MBI_MalogWayHome [sTAT:090768E2] in MolagBalsInferno.esm for dynamic LOD" if anyone could point me to the right direction to solve this i'll greatly appreciate it. -
Unfortunately i don't have the time to do the math and do more examples like the one i did above but i think it would at least be helpfull to put a message next to SRO that says you don't have to download and install 915mb of landscape textures from Skyrim HD and Serious HD if you install SRO. Or something smaller and more practical among these lines. But yes okey i see your point, anyway i just wanted to know the reason even if don't completely agree with it. Thank you for your time.
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Skyrim HD Landscape textures 123 Serious HD Landscape textures 115 SRO Landscape textures 135 Serious HD overwrites 112 from skyrim HD so that leaves 11 textures from Skyrim HD and 113 textures from Serious HD So now we have 124 landscape textures. SRO overwrites all 124 landscape textures. With a new overall...yes you guessed it. 135 new textures all from SRO. So yeah i think i made my point, so maybe the descriptions should be updated or i am still missing something.
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Yeah i get that, but these three are major overhaul mods come with huge sizes each. If i install SRO last i am 100% sure that nothing will be left from Serious HD and maybe like 50mb maximum will be left from Skyrim HD so this still feels really impractical to me. Example , installing Skyrim HD landscapes then installing Serious HD landscapes and then installing SRO landscapes makes no sense.
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Hello, there is something i've been wondering for some time now. In the step guide it says "Graphics mods that cannot be listed within their respective categories because they must be overwritten to achieve the desired result." also "Mods should be installed in the order that they are listed to ensure that mods further down the list overwrite those occurring before them. This is necessary to ensure the desired in-game effect. Mods are otherwise listed in alphabetical order within each section, and any deviations from this are purposeful to achieve the desired outcome." And then at the 2.F. Conflicting Graphics we have Skyrim HD 1024 (LITE)   Only use the four Main files: "Dungeons", "Landscape", "Misc", and "Towns". Serious HD 1024   Also install the optional Riften textures. Skyrim Realistic Overhaul So why do i install skyrim HD with landscapes when Serious HD will just overwrite it, and why install both Skyrim HD and Serious HD when Skyrim Realistic Overhaul will overwrite all of them? So am i missing something really obvious here? If so i apologize but i still would like some help.