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[Help] Backup MO2 and complete modlist for transfer to a new PC
firejordan replied to firejordan's question in Mod Organizer Support
Great, that sounds easy enough. Thanks for your help again Greg!- 4 replies
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[Help] Backup MO2 and complete modlist for transfer to a new PC
firejordan replied to firejordan's question in Mod Organizer Support
Ah thanks Greg! Also, do you know if in instance mode it will make any difference to MO2, and the moving across of mods, if my Steam library on the first PC is in, for example, "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition" and the steam library on the new PC is in "C:\Games\Steam\steamapps\common\Skyrim Special Edition"? I.e. does MO2 work using the whole location of the mod? Edit: Spelling, errors and clarification- 4 replies
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Hi all, I'm seeking help and clarification... I hope I can make this easy to understand, because I'm finding it quite difficult to articulate; What I want to be able to do is backup MO2, and my modlist as it is now (profiles, overwritten files, hidden files, merges, bashed patches, everything), so that I can effectively unzip/unrar it on a new PC with a fresh install of SSE and have it and all the mods behave exactly as they did on the previous machine. I searched this forum quickly but couldn't see this question had been asked yet. And I checked the MO2 FAQ, but I'm not sure if the first question in the FAQ has answered my query or not... One of the reasons being I want to be able to effortlessly update and add to mods in the future if necessary (and reinstall fomods if I change my mind about mod options, etc), so I want them to appear in MO2 how I'm used to seeing them, how they are now. Another reason being I like this setup and before I add anything that breaks the setup I want to be able to zip it up and back it up on another drive, so that when i inevitably remove SSE from my SSD for something else, and then later want it back and want to restore it's current state of modded glory, it's a simple install through steam, unzip and go. Any advice is much appreciated. Thanks!
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I'm having a reoccurring CTD on selecting load game. I've followed Tech's guide to the end, got it all working the other night, but only played a few minutes because I'd stayed up late following the guide, and then just wanted to go to bed, but now I'm trying to play I'm having this CTD. Any ideas? FYI here's my [spoiler=load order] 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 DynDOLOD.esm 8 8 DeadlySpellImpacts.esp 9 9 SkyrimImprovedPuddles-DG-HF-DB.esp 10 a UnlimitedBookshelves.esp 11 b RelightingSkyrim_SSE.esp 12 c SMIM-SE-Merged-All.esp 13 d EmbersHD.esp 14 e Gildergreen Regrown.esp 15 f Immersive Sounds - Compendium.esp 16 10 Cutting Room Floor.esp 17 11 Bring Out Your Dead.esp dD-No Spinning Death Animation Merged.esp 18 12 XPMSE.esp 19 13 RaceMenu.esp 20 14 RaceMenuPlugin.esp 21 15 Vivid WeathersSE.esp 22 16 IcePenguinWorldMap.esp 23 17 Book Covers Skyrim.esp 24 18 BetterQuestObjectives.esp 25 19 aMidianborn_Skyforge_Weapons.esp 26 1a Animated Weapon Enchants.esp 27 1b Better Dynamic Snow.esp BlendedRoads.esp 28 1c Point The Way.esp 29 1d MajesticMountains_Moss.esp 30 1e Oblivion Gates Remade.esp 31 1f Inigo.esp 32 20 FarmhouseChimneys.esp 33 21 Book Covers Skyrim - Lost Library.esp 34 22 DustEffectsSSE.esp 35 23 Elemental_Staffs.esp 36 24 dD - Enhanced Blood Main.esp 37 25 dD-No Screen Blood.esp 38 26 Footprints.esp GQJ_DG_vampireamuletfix.esp 39 27 PilgrimsDelight.esp 40 28 MajesticMountains.esp SparklesSE.esp RUSTIC SOULGEMS - Sorted.esp 41 29 TerrainLodRedone.esp 42 2a ORM-Arvak.esp 43 2b Veydosebrom - Grasses and Groundcover.esp LSFX-SSE-Audiosettings.esp 44 2c SSE High Quality Music.esp 45 2d Beards.esp 46 2e Brows.esp 47 2f SPTConsistentOlderPeopleSE.esp Improved Eyes Skyrim - Vamp.esp 48 30 Improved Eyes Skyrim.esp 49 31 NB-Scars.esp FloraRespawnFix.esp 50 32 AcquisitiveSoulGemMultithreaded.esp 51 33 Ars Metallica.esp 52 34 No NPC Greetings.esp Paralyze.esp 53 35 SMDropLitTorch.esp Higher Bounty Rewards.esp 54 36 HarvestOverhaul_Redone.esp 55 37 HarvestOverhaul_Redone_Creatures.esp Circlets and Masks with all Robes and Hoods.esp 56 38 imp_helm_legend.esp 57 39 Simple AUA.esp BetterQuestObjectives-DBForevertoMisc.esp 58 3a NotSoFast-MainQuest.esp 59 3b The Paarthurnax Dilemma.esp 60 3c NotSoFast-MageGuild.esp 61 3d iHUD.esp 62 3e Chesko_LoreBasedLoadingScreens.esp 63 3f AHZmoreHUD.esp 64 40 SkyUI_SE.esp 65 41 Oblivion Gates Remade - Alternate Textures.esp 66 42 FarmhouseChimneysCRF.esp 67 43 Tech's SSE Guide v2 - Inigo Patch.esp 68 44 Oblivion Gates Remade - Map Markers.esp 69 45 LightngDuringStorm.esp Vivid Weathers SE - Extended Snow.esp 70 46 WondersofWeather.esp 71 47 Tech's SSE Guide v2 - LoS Patch.esp 72 48 FNIS.esp 73 49 Alternate Start - Live Another Life.esp 74 4a FarmhouseChimneysLAL.esp 75 4b Immersive Citizens - AI Overhaul.esp 76 4c Relationship Dialogue Overhaul.esp 77 4d TheChoiceIsYours.esp 78 4e Convenient Horses.esp 79 4f RDO - CRF + USSEP Patch.esp 80 50 ELE_SSE.esp 81 51 RealisticWaterTwo.esp 82 52 Tech's SSE Guide v2 - CR Patch.esp 83 53 Tech's SSE Guide v2 - LW Patch.esp 84 54 Bashed Patch, 0.esp 85 55 DynDOLOD.esp I'd post logs but I can't find any. This is driving me a bit mental... Thanks in advance for any help!
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Overwrite folder empty after converting in CK (Tech's guide)
firejordan replied to firejordan's question in Mod Organizer with STEP
Thanks easyrider, much appreciated. That's that solved! -
Overwrite folder empty after converting in CK (Tech's guide)
firejordan replied to firejordan's question in Mod Organizer with STEP
Ah, OK thanks, I was pulling my hair out. Yeah if I double click for example A Quality World Map in the left pane of MO2 and go to filetree I can see date modified is when I saved it in the CK. So, does that mean this part of Tech's guide is not correct anymore (under "Converting Old plugins"): Do I need to do anything more to get it to work? Or is MO2 now using the converted/updated .esp? Thanks again, and I apologise for my confusion. -
I've been following Tech's guide, and have got to the point where all the mods are installed. I'm just now going back and converting the three mods in the creation kit. Specifically lore based loading screens, ice penguin world map and skyrim improved puddles. The problem is when I save and close (CK hangs and I have to force close), the Overwrite folder in MO2 is EMPTY every time... I just can't figure it out. I've tried running CK in Administrator mode and compatibility for Windows 8, I've updated the 'Overwrite Steam AppID' to 202480 as I read somewhere just in case, I've tried uninstalling and reinstalling the CK from the bethesda.net launcher.... But still no joy. Can anyone help? Thanks in advance. Edit: For reference I'm on Windows 10 64 bit and I'm trying to follow Tech's guide for Skyrim Special Edition on Steam