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itskingx

Citizen
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Everything posted by itskingx

  1. Hey im slightly confused about relinker, am i supposed to activate it before i run texgen or after i run texgen?
  2. should we just get that build from the wyre bash server?
  3. the bash tags for omega caco merged. i dont see the stats tag option. where can i add it
  4. Hey what do we do with the WACCF_BashedPatchLvlListFix.esp
  5. for the KYE Patches merged. the kye obis patch was left out?
  6. that mod is kinda useless with ks dragon overhaul 2 doing literally everything that mod does.
  7. hey does anyone know if alpine forest of whiterun valley absolutely needed? or am i safe to skip it?
  8. How do i remove keep it clean master from lotd patches merged? ok i think i figured it out, not too sure tho
  9. ok thanks man also does it matter if i use Bijin skin unp and cbbe for classic or can i use the one that just came for sse?
  10. hey for dragonborn delayed does it matter which file i use?
  11. so if i have a copy of veydosebrom i assume i can just use that instead of verdant? also since i have a gtx1080 can i use the high preset for dyndolod?
  12. ahh cant wait to play with the updated mod list
  13. cant wait for this next update, seems pretty damn good
  14. wow rustic deadric is looking pretty good. i have a question, i really wanna use the mod no more ugly effects SE, would it clash with anything else in the guide?
  15. so after the merge do i keep majestic mountains activated so the esm can stay activated ? or should i just cut the two majestic mountain esps out and place them into a different folder?
  16. hey do i merge the majestic mountains esm as well?
  17. hey i have question about the overwrites folder, what do i do with the files in skse/plugins.. can i leave it in the overwrites or do i gotta move em somewhere else?
  18. hey on the morrowloot meta update required: it says load after weapons af.esp, but the should it be weapon af.esp
  19. ok so after i do the smash patch i can also deactivate the bashed patch?
  20. i did and the issue i was dealing with wasnt in there
  21. ok i fixed my issue and everything seems to run smooth, also should i reactivate the great equalizer esp?
  22. ok i just finished the finish line steps.i load the game and go outside, and i see these huge purple textures, when i get closer to them they pop in as trees. when i move away from them they go back to being purple. what am i doing wrong here? this was the same issue i had when i followed the list the first time
  23. during the finish line on the load after loot rules ( these mods must stay in default group, just add load after rule. immersive sounds and wildcat are not in the default group for me. should i move them to the default group?
  24. ok now that im done with the merge plugins section, can i delete all these extra profiles ?
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