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Baubledorst

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Everything posted by Baubledorst

  1. For possible inclusion: Savage Bear & Immersive Smilodon two markedly improved models & skeletons for their respective creature types, work with the Bellyache textures and are simple drop & activate to utilize--no fuss or muss. Automagically improves the respective variations of those critters and don't conflict with anything.
  2. Just checking--but faster ore mining doesn't conflict with the fossil mod discovering fossils when mining, does it? I feel like I haven't found any fossils since implementing it, but I could just be unlucky.
  3. Appreciated, that's reassuring. I looked into the ENB forums and he's indicated that it's on the video driver end of things and he's powerless to influence it, something to do with how newer video drivers are handling HDR and sub-surface scattering.
  4. Just for a self-check as well: for folks using Mod Organizer 2 + ENB + SKSE 64, roughly how long does it take you to go from hitting Run in MO to actually getting to the main menu of Skyrim? Frustratingly, it takes me 40 - 60 seconds personally; the command prompt window for SKSE comes and goes very quickly, but then the system sits around for a goodly while before actually arriving at the menu and I was curious if this was simply a byproduct of MO's virtual file system and such a tremendous mod load--or if there's some other aberration annoying me. The actual save loading is pretty quick comparatively (10 - 20 seconds tops typically) it's just the initial load that feels so egregious and leads to more frustration in CTD scenarios.
  5. To contribute, I'd like to suggest Skyrim Wayshrines - Immerse Fast Travel - Swift SE for consideration since the guide goes the disabled fast travel + immersion route. - The scenery it adds to the world looks great and fits in wonderfully with the current modding setup. - It's nicely fleshed out and fully featured, with an MCM menu and configurable parameters. - It features a quest line to unlock the functionality (and ability to skip it via the MCM if desired.) - You need to discover + activate wayshrines in the world space to add them to the travel network. - It features a (optional, configurable) cost for usage by way of expending soul gems. - (IMO) it is a great compliment to carriage + ferry travel in a no fast travel playthrough, as it offers a handsome and lore-friendly evolution of travel options once characters get higher level (since if you're not auto-skipping it, it takes a lot of legwork to get operational.) - There are patches to expand the wayshrine network to include Falskaar, Gray Cowl of Nocturnal, Wyrmstooth, etc. and they're Merge Plugins-friendly for condensing esp usage. - There are patches to play nice with The Brotherhood of Old + White Forest Borealis that are merge friendly too. I feel that the workmanship behind the mod is very solid and it looks + plays great in practice. I've been using it this entire playthrough along with the Lexy loadout and absolutely love it, it's easily one of my favorite new mods.
  6. That is how it goes though--modding Skyrim is the actual game, playing modded Skyrim is jut the interstitial part.
  7. Thank you, that's pretty much precisely the sort of thing I'm referring to--and I'll stress again that especially considering how beefy this mod loadout is, it's astonishingly stable. Out of, say, 50 hours or so of play, I could ballpark maybe 30 unexpected CTDs along the way that weren't 'correctable' in the troubleshooting sense near as I could tell and in the grand scheme of things, that is a very tiny ratio of frustration to actual gameplay clock--it's just aggravating how much crashing once or twice out of the blue can put you on edge / paranoia for hours and hours afterwards. Perfect example in the Solitude area is crashing on my way up to Meridia's beacon, then fastidiously saving every 5 - 10 minutes... but not crashing throughout the entirety of Meridia's quest thereafter, nor the entirety of Wolfskull cave + the thwarting the necromancers summoning Potema, etc. which is a fair chunk of play, riding my horse up to the fort to satisfy the legion and suddenly getting a CTD right as I drew my weapon before attacking the fort. Reload, runs fine for the entirety of the very protracted fight with the bandits, both interiors of the fort, etc. Stints like that. One of the only very direct rough crashes that took me a bit to puzzle out with lots of hopping back and forth between saves, etc. was in the process of discovering that somewhere in the modding process + merges + whatever, somehow the Scroll of Candlelight entry in the records ended up with a NULL reference instead of the correct spell reference--which resulted in a consistent, reliable, 100% of the time CTD as soon as I'd open my inventory with one of the scrolls in there. It was satisfying to fix that, but took a lot of reloading and going from being -convinced- that I was crashing upon looting an enemy -> clearly something that enemy is dropping is crashing me -> wait a minute if I reload far enough back and get to that enemy I don't crash -> 'What bloody thing am I picking up between these two saves that's crashing?' In any event, I would love to be able to scry or divine or whatever warlock magic is necessary to deduce why Skyrim sometimes gets irascible out of the blue; in the meantime, I am keen to do as much preemptively as I can to try to give as smooth a potential experience as I can muster and I spent a lot more than I should upgrading my rig in pursuit of 'I want to be absolutely sure it isn't my hardware holding me back.' Which is all a very long way of saying that this guide got me both excited to play Skyrim again and mod it up and upgrade my PC, so many kudos to the team behind it.
  8. Damn, I'm envious of the week+ stretch without CTDs for you then; I had been away from Skyrim + modding for a few years and got stoked to get back in after finding Lexy's mod setup. Spent a ton of time getting everything set up, and even did a major PC upgrade to be able to hang with it. I'm mostly stable in play sessions and have had stretches of long hours going fine, but I will also periodically and inexplicably have non-repeatable CTD situations--e.g. run through Solitude dozens of times with no issues, until one time suddenly CTDing near the Catacombs entrance on my way to the dragonborn museum or one time out of twenty get a CTD just riding my way up to Meridia's beacon, that sort of thing. It's just very frustrating because I would immensely prefer consistent crashing scenarios simply from a troubleshooting perspective. With 200+ mods in play, it's nigh impossible to deduce (at least from my experience level of mucking around and trying to be as thorough as possible in xEdit) why I get the rare but spontaneous CTD just out and about--which just leads to popping manual saves constantly out of worry for suddenly crashing unexpectedly because a given play session could be hours or not before a random one might crop up.
  9. This is probably a stupid question given modding Skyrim in general, but just for the sake of clarity and posterity: it's normal for Skyrim to still have the occasional CTD even after being exhaustively thorough with xEdit corrections and cleaning, load order optimization, etc., yeah? Don't get me wrong, I have had stints of hours of play with no issues with this setup, I just still every now and then have a sudden CTD when just walking around the world space or (most 'commonly') after the animations finish for Keep Yourself Clean, etc. This is still ultimately just the nature of the beast with modding Skyrim, I'm sure--but I just wanted to clarify that it's not just me / having screwed up something while everyone else has a 100% bulletproof experience instead of 97%.
  10. I'm having an apparent divide by zero error right out the gate after pointing ReLinker to my Mod Organizer / Mods folders; this occurs with both version 40 and 44 and I'm clueless as to how I might rectify it. Alright, let's get started. First, search the Mods folder for merged plugins. Mod list parsed: [##################################################] 100.0% Done File "<string>", line 237, in <module> File "<string>", line 104, in printProgress <class 'ZeroDivisionError'>: float division by zero
  11. I'm presuming I should hold off until a new playthrough to do e.g. the Vivid -> Obsidian weathers swap in my setup?
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