Some details before I explain: .esp list: https://pastebin.com/w7cHAT8p Non esp mod list that Dyndolod effects (in left pane of MO, in order of priority (up from 1): https://pastebin.com/e0a42F94 I Installed Dyndolod as I have normally in previous saves on Oldrim, except this time for SE I wanted 3D trees. I basically followed this guide to a tee: https://www.nexusmods.com/skyrimspecialedition/articles/570 - which works fine for the trees and lod, it looks great, but I get crashes which I'm 99% sure is coming from Dyndolod interacting with another mod badly. I am quite sure it is not memory or hardware related. I have very little mods, and a semi-powerful rig that I monitor while crashing, I do not hit V/RAM limits or high temps. The crash started when I went to start a new game and chose the Falkreath Inn option from Alternate Start. I'd sometimes crash when leaving the inn, and sometimes when I was exploring outside. This started me disabling mods and making clean saves testing the crash, it kept happening and keeps happening with my current small mod list. I can reproduce the crash (I have not done it enough to say 100%) by leaving Falkreath Inn, which I don't seem to crash from anymore, running around the outskirts of Falkreath for a minute, entering the inn, and leaving, where I'll CTD at the loading screen with no error. Here is my complete crash log as per the readme: https://pastebin.com/dWiNX1uj I can't find the last line nif (FxRapidsRingHeavy.nif) as it does not appear in my MO data section, so I assume its a game file.