So do you remember how I brought up an issue with dyndolod where it would crash whenever I left an interior cell to a worldspace? I decided after some time that I wanted to figure out which mod it was that caused it and to my surprise it was Elysium Estate 5.01. I tried to figure out why this was the case (even thought it might have been unoptimized meshes, but that was not it). Simply disabling it before generation completely removes any issues. The thing that surprised me was that the older version of Elysium Estate was compatible with dyndolod, but that was back in the days of 2.36 of dyndolod. Anyway I thought to let you and everyone else know that Elysium Estate 5.01 causes ctd's when leaving interior cells to a worldspace when dyndolod is generated with it activated in the load order. Edit: wrote down the wrong version of dyndolod