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JonnyWang33

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Everything posted by JonnyWang33

  1. The DynDOLOD_SSE_log was too large to paste into paste bin, and although I was careful to attach the file when making this post, it doesn't appear to have uploaded.
  2. Honestly pretty confused. I've been generating dyndolod multiple times per day and suddenly it's not working and I've made no changes in load order. Bug Report: https://pastebin.com/raw/G424kMhW
  3. Sheson, I was just working with some of my low triangle meshes for grass. I realized you can end up with many more triangles by intersecting them with each other. In other words, I can create a tree lod model with only 3 panes, but make it look like it has a dozen. Still need two tree lod atlases though or the butterflying will be... Actually, this might solve the butterflying too. Will let you know.
  4. https://www.reddit.com/r/skyrimvr/comments/8tja55/anyone_else_have_this_i_believe_its_dyndolod/ Issue with not being able to advance in the VR start up because the SKSE warning. Any fix?
  5. Hello Sheson, We were wondering, have you ever tried adding a 3rd pane to the tree lod nif? Obviously not as pleasing as 3d lods but I imagine it could certainly improve their aesthetic with marginal performance cost. To reduce butterflying, we could create billboards which correspond to 3 different views of the full models. I was thinking if I were to do this, I'd create billboards from each full model rotated at 0, 60, and 120 degrees, and generate 3 separate atlases that the lod model would reference. Do you think the creation of such models in object LOD can be automated, similar to the 2D flats, where it just knows to use the billboards dds/txt to create a texture atlas and the X model in the BTOs on the fly? Thank you, Jonny
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