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Posts
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Everything posted by BlackJackal
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AH! OK! thanbk you so much! This section right here is what i was confused about and was not in the guide. after the pre-smash and actual smash, what do i do with the deactivated plugins and parent mods? Start Merge Plugins through MO2: 1. In the window that appears, right-click and choose deselect all. 2. Scroll down to the bottom. Now, activate ONLY the mods that were deactivated by Wrye Bash and that you moved to the bottom of MO2's right pane. 3. Highlight all the mods you just activated. Right click, a menu opens up click on Masters and activate Masters in that menu. 4. If the Okay button at the bottom does not become usable, scroll up until you see a mod in red ITALICS (NOT BOLD) and click that. Do this until all italicized mods are checked. The OK button should now be usable.
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i have been following the guide to the letter. i have no mods outside the guide and all the mods that are listed inside the guide. and have been re-reading it over and over. i do not know what im missing. the 185 is what the background loader of Merge plugins standalone's background loader is saying. the Pre Smash patch section of the guide does not say what mods to merge. that is why im confused.
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EDIT2: so i tried to creat a Pre smash patch in merge plugins standalone by adding all the plugins that were not part of the deactivated selections and the original skyrim.esm, update.esm, dawnguard.esm, hearthfire.esm, and dragonborn.esm. Out of 185 plugins 180 errors were found. i did not resolve them because im not entirely sure what will happen when i do. especially because the Unofficial Skyrim Special Edition Patch.esp was one that was found to have errors.
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ok i was able to complete the merge for the MLU as normal just like the others. but when i made the Miscellaneous Merged i got an error. idk what it means. Exception EinvalidPointer in module MergePlugins.exe at 00005E69. invalid pointer operation i Deleted the merge from MO2 and rebuilt the Miscellaneous Merge and it did not reoccur. sooooo....idk what happened. but it seemed to have resolved itself.
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Im on the Miscellaneous Merged section of the Merge page and when i start up Merge Plugins Standalone it finds all the mods i selected in the check list. but once the Program finishes loading, iNeed Bruma Patch.esp is missing from the Plugins pane. so i cant merge it. 1) https://imgur.com/VHjLEon 2 https://imgur.com/ybbVbOI
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ok, so i am loading the files to be merged for the KYE Patches Merge, but kye_skytes_Patch.esp requires the SkyTEST - RealisticAnimals&Predators.esp to be active. however under the special instructions for SkyTest it says specifically not to install that esp. what do i do? Do not install the following file(s) and/or folder(s): SkyTEST-RealisticAnimals&Predators.espSkyTEST-RealisticAnimals&Predators.txtEven if i activate it just for the merging and deactivate it afterwards its still a dependency for that .esp.
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i think you misunderstand. i dont know where do download those files. i dont have them to make the merge patches and i dont know where to download them. EDIT: So after a nights sleep to let my brain cool down from working on this for hours. i found out that the kye_Skytest_Patch.esp and the kye_sic_Patch.esp are found in the Know your enemy mod. that might want to be added somewhere.
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after 2 weeks i finally made it to the Merging page of the guide. but i got stuck on the first section. i cant seem to find the mod(s) that have these files. kye_skytest_patch.esp - (KYE Patches) kye_sic_patch.esp - (KYE Patches)there are so many patches and i couldn't find them on the guide. im hoping i am just blind. but could someone point me towards them?
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well darn, thanks for bringing that up. i didnt want to start downloading CBBE versions to find out they dont work. i guess ill have to live with UNP. I dont expect this but maybe the creators of the mod guide can eventually implement Modular sections of the guide. like choosing CBBE vs UNP for example. lol just a thought.

