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Everything posted by DarKnight
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OMEGA Lexy LOTD Animals Merged Consistency Patch is part of Animals Merged. Files to merge: KrittaKittyHorsesForSSE.esp (Realistic Horse Breeds by KrittaKitty)Skytest Immersive Creatures.esp (SkyTEST Integration Project SE - SkyTEST Immersive Creatures)Skytest Creature Extension.esp (SkyTEST Integration Project SE - Vanilla And DLC Creature Extension)CrittersAintSnitches.esp - (Critters Ain't Snitches)CrittersAintSnitches-SkyTEST-RA&P Patch.esp - (Critters Ain't Snitches - SkyTEST Patch)SkyTEST Less Fear SSE Patch.esp - (SkyTEST Less Fear SSE Patch)OMEGA Lexy LOTD Animals Merged Consistency Patch.esp - (OMEGA Lexy LOTD Animals Merged Consistency Patch) Lexy's official position at this time for LOTD V5 is that will be available when it becomes available. There is no release date from the LOTD team.
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If you add something like "<SSEEdit Path>\Cache\" to the arguments in the setup for SSEEdit in MO2 those files will be dumped into a cache folder within your SSEEdit folder rather than the overwrite folder. They are cache files which will speed up the initial load of SSEEdit. They've fallen behind. There hasn't been word from SirJesto as to any updated release date. It'll happen when it happens. Having said that, you can go ahead and start setting up the guide. When LotD v5 hits, it will hit with all new patches and all that is necessary. It should just be a matter of replacing the current version with the new version, installing the patches, redoing the merge, and start a new character.
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MetalheadVez, go to the discord (https://discord.gg/xj7JcZ7) and then the loot channel there. The update to LOOT 0.13.6 has changes to the groups that LOOT creates. CptMcSplody (one of the LOOT devs) was most helpful in getting some of us straightened out. Otherwise, you'll need to wait for Lexy to update the guide.
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Just for accuracy's sake: There is one executable - xEdit. If you're going to use it for SSE you rename it to SSEEdit. If you're going to use it for FO4 you rename it to FO4Edit. If you're going to use it for FO76 you rename it to FO76Edit. It's the same program. It's just renamed for whatever program you're using it with.