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diskdevl

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  1. There absolutely is OCS present. Looks like I got myself confused reading comments into thinking we didn't still need the old process for generating with it; guess not. Thank you Sheson, I very much appreciate it.
  2. Fun question - when I launch DynDOLOD 3.0, I do not have the option to generate Object LOD nor Tree LOD - the checkboxes are grayed out. I've already got my grass cache generated & enabled, as well as successfully running & enabling the TexGen output (no errors). Obviously I'm missing something but I'm not sure what. It's been like this for a while now, I think October was the last time I successfully generated LODs. DynDOLOD 3.0 alpha 60, DynDOLOD Resources v3.0alpha17. Anyone have any suggestions ? Since I haven't done anything yet there's very little in the log, just the initial mod loading stuff plus a pair of warnings about missing snowgrass-related billboards in Skyrim.esm .
  3. Yay, another reply to myself ! =) Looks like the "don't comment stuff out" comment doesn't mean you can skip the WarnModFileName line yet. Ah well. nm.
  4. Sorry for the reply to myself, I couldn't figure out how to edit the post. Specifically, I was attempting the second step of generation with Open Cities per the docs : "Now start DynDOLOD.exe with all mods and Open Cities Skyrim in the load order and start DynDOLOD.exe and click to the advanced options. Uncheck 'Generate static LOD', 'Create Atlas' and 'Generate tree LOD'. Check 'Generate DynDOLOD' and start the process." It was a few seconds into the generation of the DynDOLOD skse/plugins that it gave me the error. Any help or pointers in the right direction would be appreciated.
  5. Question about DynDOLOD v2.7.5. The DynDOLOD_SSE.ini file now contains the section: " ; !!! NO NEED TO COMMENT OUT ANYTHING FOR OPEN CITIES !!! ; ; Parent world name [skyrim Tamriel] IgnoreIfPluginExists=OpenCities, Open Cities " But if you go along with that, I'm back to getting a pop-up when attempting generation: "Found Open Cities Skyrim.esp. Do not load this mod when generating LOD. Restart and uncheck from Master/Plugin list." So which is it ? =) Is there a step I'm missing somewhere that's new since v2.7.3 (the last time I ran this stuff) ?
  6. Thank YOU for not only the unexpectedly fast fix, but for the update itself and the huge amount of work you put in regularly for the tool. =) (Also love the quote in your sig. heh. )
  7. It looks like the Skyrim SE links to both the DynDOLOD Standalone & DynDOLOD Resources files are identical, both links point to the Standalone file.
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