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Zetaeta

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  1. Also happens if Generate DynDOLOD is deactivated. This is the log for that with debug on: https://pastebin.com/fuMXZcgD
  2. For some reason DynDOLOD seems to be almost entirely ignoring the contents of my plugins while generating DynDOLOD.esp, and consequentially is overwriting everything it edits with the vanilla records, for example: Undoing Better Dynamic Snow changes to static objects: https://imgur.com/a/4XXLl Undoing Realistic Water Two changes to Tamriel worldspace https://imgur.com/a/f0meP Undoing Cutting Room Floor changes to cell https://imgur.com/a/q07UJ From a previous execution where I was generating 3D tree LODs it actually changed the meshes https://imgur.com/a/y2R8J This was all with IgnoreLargeReferences=1, so there's no DynDOLOD.esm Log here: https://pastebin.com/VezGh5ZL Unless I've grossly misunderstood something this is not the intended behaviour?
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