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Shabdez

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Everything posted by Shabdez

  1. Test 1 (Try TreeLod=1, TreeFullFallBack=0), everything finished after 20 minutes, DynDOLOD output total 1.38 GB. So there is without a doubt a problem with TreeFullFallBack=1 in my setup. And I have an idea...oh my....
  2. Skyrim, MO2 and all installed mods are on a SSD (C:), separate directory for "games" outside Windows and all this UAC thing. DynDOLOD is on HDD (F:), where I have most programs installed, that don't need to be on the SSD.
  3. Yes I did. I canceled the last process for tamriel. Hopefully Decopauge123 can find something in the log. Until then I give on this ultra tree thing with TreeFullFallBack=0 although I don't know if this is actually related to tree issues. Will see, next steps: Try TreeLod=1, TreeFullFallBack=0 Try TreeLod=0, TreeFullFallBack=0 Play finally.
  4. Again, DynDOLOD finished after 25 minutes, spamming this "waiting for lodgenx64.exe to finish" message. Two lodgenx64.exe processes still running, Tamriel and BSHeartland. Just like all the previous attempts. Seems like disabling the two mods didn't help much. I will send the log once the processes have finished. This might take some time...
  5. I will do some more testing on my end before asking Sheson. My last hope is two texture/model mods I have in my list but are not part of the guide. High Poly Project and Enhanced Textures UV. Maybe these two pimp the meshes a bit too much for poor DynDoLod. Just a wild guess, I do not really know what I am doing here...
  6. That is what I will do finally. But I still can't understand why it is only me here with this issue. I followed the guide, made my tree part exactly as layed out by Lexy and the outcome is so different.
  7. Not sure if this is just a typo or I am completely confused, but the version numbers for Enhanced Landscapes Marsh Pines Standalone and Enhanced Vanilla Trees - Billboards don't look right. The downloadable files on the nexus have different version numbers.
  8. Oh, that's not good. 250 files and already over 1 GB and still running. Why is this growing so large?
  9. I am still struggling with LOD. Problem of endless tamriel object lod creation still persists. May I ask you what size your mesh/terrain/tamriel folder was after the process finished? BSHeartland also took a while and reached 1.06 GB. REalistic? I used exactly the settings from the guide.
  10. Just a little sidenote on the black face bug / body - hair color mismatch: I had this happen with Grand Paladin (mismatch) and Glorious Fort Dawnguard (black face). The reason in both cases was the same: The facegen data folder, that normally matches the plugin file name, had a name other than the plugin. In Grand Paladin this was shipped like that with the mod, in Glorious Fort Dawnguard it was my own fault as I renamed the plugin to get rid of the brackets. So, before doing anything else, check the folder name.
  11. My system: i7 7700, 16 GB RAM, GTX 1070 8 GB, 500 GB SSD, Win10. I don't think it is so bad. Edit, I will try the "default" DynDOLOD procedure and report back.
  12. Hi Lexy, thanks for this informative guide. I don't follow it by the letter but it is more like leaving some mods out of my build than swapping in alternatives. I tested my setup after installing everything exexpt the FNIS/animtion part and all worked fine. I traveld all around the worldmap and had no issues, running at 60 / 60 capped FPS. Then I did the DynDOLOD thing and here my concerns begin. - TexGen ran smoothly. DynDOLOD main process finished after about 30 minutes, BUT: the Tamriel objects LOD creation process kept running for 4 more hours, creating 6.5 GB of data. - With the DynDOLOD resources, esm and esp installed, my FPS dropped to 45 around Whiterun (without WR Forest Borealis, which conflicts with Elysium Estate). - I tried fast travelling to Half-Moon Mill to see what the FPS impact in a forested area would be, but got stuck in an infinite loading screen. After restart I fast traveled to the Standing Sone Island in Lake Ilnata and worked my way from there to the Mill and further to the south. Shortly past the brigde, the game CTDed. I disabled all DynDOLOD stuff, tried again the previous procedure, and all was fine. Any ideas what might has gone wrong?
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