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Pelleas

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Everything posted by Pelleas

  1. Hello everyone, I have reached the end of the Recipe and Stat Changers section. However, I am stuck with the amount of plugins / mods that I have installed. LOOT is reporting 255 active out of 258 plugins (please see attached screenshot). Do I ignore that and keep installing till I reach end of guide? What happens to LOOT load order? Will it sort plugins even if they are not activated? I am trying to merge some esps but there are some dependent mods that come further down in the guide and I have to wait till I install them to do the final merge per the Merges page. How do I proceed? Thanks.
  2. Hey Johnnywatts, thanks for the tip - I was able to proceed much further. AstyanGaming, thank you - that helped a lot and I was able to proceed.
  3. Hello AstyanGaming, That's great that you installed everything and got started with the game. Can you tell me what strategy you used for merging mods? Can you check my post and provide your recommendations? Thanks. Can someone advise me on the following? Thanks.
  4. Ok Lexy, here goes (please take a look at my screenshots below): Load Order before running Merge Plugin: Plugin selection screen when you run Merge Plugin: Merge Plugin Home Screen: I am starting my first possible merge following the mod installation order in the SRLE Extended LoTD guide, which is Heads Up Display Merged (Yes, I had to re-start all over again :/). So, here are my questions: 1. As you can see by comparing the guide and/or the Merges Page, the mods are not in sequence or consecutive for building the merged esp. I did run LOOT prior to running Merge Plugin. You suggested manually hand placing the esp files for the intended merge in sequential order. Now, do you place all these mods sequentially at the bottom of the list? Like after AHZmoreHUD.esp? Or do you place them sequentially right after Lock Overhaul.esp, which is the first mod in Heads Up Display Merged? By the way, I am intentionally skipping some mods mentioned in the guide, for example, GoOnAhead.esp and adding some personal favorites like Better Skill and Quest Books Names.esp. 2. The question I was trying to ask earlier was - once you build the merged esp, you will have something like Heads Up Display Merged.esp in the load order. The next time when you run Merge Plugin, this merged esp is not checked or selected by default. So do you select all the Merged esp files (Heads Up Display Merged.esp, Better Quest Objectives Merged.esp, etc. etc.) to build future Merges? I am referring to the Plugin Selection screen of Merge Plugin. Hoping you got an idea of what I am asking :) Thanks.
  5. I am - the Nexus site needs some coffee, try a different browser. Alternately, go to the main Nexus site, then go into Skyrim and try searching for the mod. You can also try clearing history and temp files from your browser (I have not done this yet - just thinking out loud). Hope this helps :) Lexy - sorry, I think I did not state my question properly. Let me post a screenshot for illustration - picture is better than a thousand words :) Please hold this train of thought until I do.
  6. Cool, thanks Lexy. I am assuming Step 7 still needs to be done after activating the merged esp - correct? Also in Merge Plugin, for building future merges, I am assuming that you have to check the merged plugin esp with other esp files? Because by default, all the Merged plugins that were created earlier are not enabled for loading.
  7. Hey guys, how's it going? Here's another aspect that I am wondering about - Merging plugins, for example, Heads Up Display Merge (see below): HEADS UP DISPLAY MERGE Files to merge: Lock Overhaul.esp (Lock Overhaul)GoOnAhead.esp (Go On Ahead)AMatterOfTime.esp (A Matter of Time - A HUD Clock Widget)iHUD.esp (Immersive HUD - iHUD)Extended UI.esp (Extended UI)Snotgurg Equipment HUD.esp (Equipment HUD)Merge name: --- Heads Up Display Merged - SRLE Extended LOTDSo, all of the above esp files need to be sequential or consecutive before performing the merge? Because, when I do a LOOT run for load order, it scatters these files all over the place. Is the rule of thumb to: Step 1. Install whatever mods are needed for the merge following the guide mod installation order Step 2. Prior to merging, place the esp files in the order suggested above Step 3. Do the merge Step 4. Deactivate the individual mods / esp files (that are in the merged plugin) Step 5. Activate the merged esp file Step 6. Last step - run LOOT for arranging the load order??
  8. Awesome - I wonder if adding more mods or having high-res textures like 2k or 4k slows down performance. One of the reasons why I was hesitating to add some of the mods from the guide even though they are identified as Core, for example, some of the world expansion stuff. But currently, I am doing a Big Bang approach and see where I end up.
  9. Thank you, Lexy. Just wanted to see if I have enough room to accommodate some of my preferred mods on top of and/or in place of the Guide's mod list.
  10. Hi Berndaroy, Yes, I recall seeing that on the SRLE Extended LoTD guide - thanks for clarifying. It's just that some mod authors have posted minor stuff in updates and/or miscellaneous sections on Nexus. Does anyone know what is the total ESP plugin count for the entire SRLE Extended LoTD guide? I see on Mathias's ModList page that it is 207 with merged stuff. But what is the count if nothing is merged?
  11. Hi Lexy, Thanks for your input - yeah, 2G of VRAM may not be enough for installing 2K Textures for every mod. I might just drop some textures like you suggested or scale back to 1K or lower. Regarding the tag for the merges, that might work or maybe even a hyperlink to the respective sections within the Merges page that you guys created (https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn_Merges_Page). Right now, after completing each section, I am going back to that page and checking if I can merge any mods that I just installed to save on esp slots, before proceeding ahead with the next section in the guide.
  12. Hi Berndaroy, Thanks for responding and explaining pretty well :) Regarding "with a loot run to verify things are working....the guide does mention this to be done on each section", I must have missed that in the guide. Basically right now I am scanning each mod as I install them to see if they have an *.esp. If they do, then I run a LOOT before installing the next one. So sometimes it's like install mod 1, if ESP present, run LOOT, install mod 2, if ESP present, run LOOT, and so on.... But splitting the LOOT runs by guide sections makes sense - I might try that. For merging plugins, that resonates with what's on the guide - so I have been creating separate MO profiles for each merge that I am able to do as I progress through the guide. In my case though, I am activating each mod as I go along and launching the game (temporarily de-selecting the ones that are giving out errors due to dependency on mods later in the guide). My reasoning for this is that I am trying to do the BIG BANG launch of the game after a lengthy mod installation to find out some parts are not working / looking the way they should (especially with appearance of Follower mods). My performance slows down a bit as more mods get added. I think the biggest ones that kill the framerates are the Landscape ones that I am configuring/customizing. The character's turn rate gets slightly less smoother. That's why I am debating between 1k and 2k textures - picking only the ones that are most important. Question on mod installation, if I understood the guide correctly: 1. Install Main Mod 2. If update, then install the update files to the same folder, doing a "Merge" in MO - is that correct? 3. If it's an optional or miscellaneous file, then install as if it is a separate mod, correct? I have reached World Expansions so far....
  13. Oh ok - no worries, thanks for getting back to me . On another note, Am I supposed to run LOOT after installing any mod that introduces an ESP? It gets pretty tedious For merging plugins, I guess in some cases (Your Own Thoughts mods, for example), I will have to wait until the end of the guide to actually create a merged plugin because of the dependencies on mods that come much later in the guide, correct? My system only has 2GB of VRAM, but 32GB of RAM - will 2K textures be overkill? Should I just stay with 1K textures for better performance?Thanks.
  14. Hello all, Just wanted to drop in a note to say hi. I am brand new to these forums and to the SRLE Extended: Legacy of the Dragonborn Guide, which I stumbled upon by accident while I was looking up Neovalen's Skyrim Revisited: LE guide. This guide is very detailed and current - thank you Darth_Mathias and DarkLadyLexy for your efforts in maintaining and posting it. Been spending the past few days trying to compile this build along with some of my favorite mods. Unfortunately I maxed out the plugin limit and could not proceed further, so restarting from scratch again. Mathias and Lexy, if I may make a suggestion - would you guys mind updating the guide to indicate that a merge of plugins is recommended / available at the appropriate section? For example, the Heads Up Display section can advise the readers that a Merge Plugin is possible at the end of that section so they can save on plugin slots while going through the guide. Thoughts? Thanks.
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