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sirgeoff

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  1. I've found that there are already ways to navigate my pack ratting needs included. Such as crafting packs with the bandoliers mod to increase carry weight by quite a bit, also the Sofia follower has a storage option if you have her along, when you have access to the safe house in the legacy museum you can select the option of a spell to access storage. Also there are a few spells in the conjuration school to summon storage chests along with a few discoverable items that can do the same. Followers in general can share your load as well as horses too I think can, though I haven't used that option yet myself.
  2. Try these settings if you haven't already, they are near the end of the guide. Maybe also try hitting Shift + F12 ingame to toggle the ENB's effects on and off to see what effect that has on you, possibly Shift + * to display Fps and see if there is any funkyness there? Vivid Weathers Merged enbseries.ini Tweaks [EFFECT] EnableDepthOfField=false (This is my personal preference as the DOF of Vividian ENB gives me eye ache.)EnableAmbientOcclusion=false (This option turns off Ambient Occlusion. This is a major FPS saver on my system - I got back approx 7 FPS.)EnableCloudShadows=false (This option will turn off cloud shadows on the ground. This is optional but will save about 3-5 FPS.)If you still need more fps after that consider the performance version of Vividian ENB or even a completely different one.
  3. Sounds to me that if Bash is picking up on those .esp's then they are still in the right pane of MO's system. Make sure that when you made, for instance the animals merged merge, you then went back to your SRLE Extended LOTD profile moved the new ---animals merged mod to the specified location, activated the mod in the left pane, then Deactivated all the mods that were merged into that mod in the left pane. Which removes them from the right pane making them unavailable to bash/skyrim, etc. That process is the case for most of the merges short of the few where asked to move .esp's to a new folder in MO/Mods and then deactivate only the new esp folder only leaving the mods themselves active. Long story short, after creating the new merge and activating it in your mods list, deactivated the merged mods, the .esps that were merged should not exist int the right pane of MO's plugins window. Hope that made sense and was the root of the problem.
  4. Probably missed it somewhere, but apparently if you use a triple screen setup this mod will cause books to not display text. Took me far to long to figure that out, sad too as it looks nice. Might be worth a note in the step guide. Cheers
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