Jump to content

ShawnimusMaximus

Citizen
  • Posts

    35
  • Joined

  • Last visited

Everything posted by ShawnimusMaximus

  1. Any suggestions for a first person body mod that would be most compatible with this guide? Getting near the end of the mod install section, and unless I missed it, not seeing one. Kinda surprised...
  2. Aaaaah, So you're saying after renaming enbeffectprepass.fx to enbdepthoffield.fx, I should ALSO rename enbeffectprepass.fx.ini to enbdepthoffield.fx.ini, and discard the OLD enbdepthoffield.fx.ini that was originally in the folder?
  3. OMG, thank you so much memnochs. After reinstalling and rereading everything I'd done in the guide up to this point, that simple change absolutely fixed it. Thank you! It's strange though, the enbseries folder already had a enbdepthoffield.fx.ini to go along with the enbdepthofield.fx file after renaming it. Is there going to be any harm in leaving the enbeffectprepass.fx.ini file lingering in the folder with no .fx file to go along with it though?
  4. Hey so I disabled the patch plugins like you said Darth_mathias, and was able to test how my install is so far. Everything seems good, except one thing. I noticed there are ZERO dof effects with the Enb. I actually installed the High Quality version when installing Vividian, so I know its not that. I personally really like Dof, just subtly, kinda like the stock one SSE comes with. Like I said, the game looks good, the Enb seems to otherwise be fine, just no Dof whatsoever. Any ideas on what it could be? I also tried reinstalling Vividian several times with different Dof options but it doesn't seem to make a difference... I've used a ton of Enbs in the past and never had any problems like this, I'm really stumped trying to figure this out, since the Enb otherwise seems to be running perfectly.
  5. Srry for asking so many questions the past day or two... but is there some kind of trick to being able to test if the game is still stable after each section, as the guide suggests? I ask this because I'm having trouble in this regard. If we're following the guide as it is written, we're consistently downloading mods with built-in patches to other mods that have yet to be downloaded yet, seperate patches for mods that come later in the guide, etc. So there's no way to start it to see if it's still stable because of the countless "missing masters" errors and whatnot, if you attempt to "test" your game as you're going... mine doesn't even start up to the menu screen right now because of this. I'm about at the point of just finishing installing Vividian ENB. Is there something I'm missing? I'm following the guide to the letter, but I'd like to know if there is any way to playtest as I'm going to give me peace of mind that I haven't screwed something up, short of disabling every mod that has had a compatibility patch built in to it installed so far.
  6. Good to know, thnx again. Now that I know it's safe to do, I'll probably just use the idiot check sections at the end of the guide to get all the LOOT/WRYBASH stuff done all at once.
  7. Thanks for the reply, that's what I decided to end up doing as well. I actually tried to run the Vivid Landscapes patch through DDSopt just in case. But no files came through to optimize anyway, which is what I figured would happen. Just been trying to be overly cautious as I go through this guide. Just one more question if I can... Even though the instructions are on each mod as you go, would you suggest waiting until the end of the guide to... 1.update all of the mod's metadatas in Loot and sort load orders. 2.Add all of the mod's bash tags updates through WryeBash. ...seeing as there are subsections at the end of the guide for these things as well anyways? The metadata updates in particular seemed like they would be easier to save for the end once all the mods are actually present.
  8. Side note- This might be a stupid question, but I just got to installing Helgen Reborn. Do I need to run DDSopt only on the folder for Helgen Reborn, or do I also need to run it on the mod folder for the Vivid Landscapes patch? I'm guessing no, since the patch only contains the .esp file? Also, after optimizing Helgen Reborn, do I drag the Optimized mod directly below the original, or under the Vivid Landscapes patch? Srry for the potentially idiotic question. I've done ALOT of modding throughout the years on bethesda games. But this guide is the first time attempting something of this magnitude. Wanna make sure I get everything right. Also not very familiar with DDSopt...
  9. Not sure if this will help, and maybe I actually did something wrong. But this was happening to me once I finished the prerequisites before modding. However, I seemed to have fixed it by setting the UsePatchSpeedhackWithoutGraphics from the enb.ini to true. I had it set to false when I finished prerequisites and it kept crashing at the same point as you, as soon as I was about to enter Helgen keep after the intro. It also was happening after sleeping in the bed after Alternate Start. I'm hoping once I get to the enb section of the mod guide, and set it back to false, this problem won't reintroduce itself, but thats DEFINATELY what it was in my case. And it was the exact same problem you're describing... EDIT- LOL, I literally just missed your reply stating EXACTLY everything I just told you haha. Please Ignore me :/
  10. Anyone know when the SRLE LOTD guide will be back up? Finally had some free time between work to try to grind some more of these mods out, but discovered the guide's been inaccessible all night. Super bummed... EDIT-Noticed there's an archived version online, last updated January 10th. Any major changes to the guide since then?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.