
ShawnimusMaximus
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Everything posted by ShawnimusMaximus
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SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Even though it seems this forum is pretty dead these days, I'll try and ask anyway. Has anyone else had issues traveling back to Skyrim from Falskaar? I'm trying to travel back through the trap door on Wulf's boat, but clicking on the door does absolutely nothing. I've tried searching around google, but have been unable to find a single thing about this, so I'm guessing the issue might be tied to this particular setup i.e. SrleLotdextended. Possibly some kind of conflict that hasn't been noticed maybe? -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Just out of curiosity... I've been playing this setup for a pretty long time time, and I've never checked the load order subsection of the guide. Now that I've looked at it though. I've noticed that even after following the Loot instructions exactly, setting the user metadeta rules exactly, and sorting afterwards... ...my load order came out COMPLETELY different then what it says on the guide. Is this normal? I don't understand how Loot could sort my mods so much differently than what the order says in the guide. I don't know whether to keep them as is, or manually go through it and rearrange it myself. -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
I've had the same thing happen to me numerous times in different cities. I'll be riding on my horse on the way there, when all of the sudden the objective will complete automatically and tell me to report my success. Like you said, it only seems to happen with city favor type quests. Haven't found a solution yet unfortunately. As far as the Undeath thing goes, I was never able to resolve it and just moved on and forgot about it. It's a bummer but not game breaking or anything. No matter what I do, even if after I managed to find a way around the funky color/stuttering glitch, I either ctd when I first finish the ritual, or my game becomes completely unstable and I start ctd'ing everytime I transform afterwords. Frustrating when you're completely careful setting everything up and triple checked and these things still seem to happen, but hey thats Skyrim I guess, lol. Srry I can't help with your problem either, I've resorted to the console for that same problem as well at the moment. It's a little harder finding help with these things lately, since I'm assuming most people are moving towards the SSE guide these days... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Would I be alright if I added Bodyslide to this setup? Might be a stupid question but I don't want to mess anything up. I've been running this setup for awhile, but I want to convert a couple outfits I've added to fit a little better. I just don't want to mess with TMB's vanilla converstions that are already in this guide because those are perfect as is. -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
I actually finished this guide a while ago when Classical Lichdom was still up, and followed the guide to clean all of them, so I don't think that's it. It is in fact a bit of a pain to install correctly, but I followed it to the letter for the fact that I was really looking forward to checking that one out. I finally managed to find a console command that worked to get out of the sewers from someone who was having a similar issue as me. Its "coc ScourgBarrowExterior01" for anyone having a similar issue. Any other coc commands won't work, it has to be that one. It's literally the only way I've managed to get out of the sewers after completing the lich ritual. However, I'm still having a lot of issues with Undeath. My game is still CTDing about 50% of the time I transform. I might just say screw it and go back to playing as a Vamp instead. Which sucks, because I've been having fun playing as a lich, for the 5 minutes at a time I've been able to before crashing anyway, lol. I just don't get why transforming is only sometimes causing a CTD. If it was all the time, it would actually be easier to nail down... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Forgot to clarify, if I don't go through with the ritual and head outside, I'm fine. If I go through with my character becoming a lich though, I revert back to human form, still everythings' fine. But as SOON as I try and leave the sewer, or change cells whatsoever I guess, the entire game freaks out. Colors white out, the game starts stuttering down to what feels like 1/2 a fps until whiting out completely, eventually ctd's. I don't understand how simply changing my character essentually, would be causing the entire game world to crash around me. Like I said, the entire questline went down without a hitch. It's just this final thing, the most important thing really, thats screwing up. I'm at a total loss... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Having a serious problem with the Undeath mod. I played through the entire questline, no problems whatsoever. But, as soon as I complete the ritual at the end to transform into a Lich, I either A.) ctd, or B.) everything will seem fine, but as soon as I exit the sewers after finishing the quest, whether it be into the Bards college, into the Winking Skeever, or back out to Skyrim directly, my game doesn't ctd, but bugs out. The screen seems to wig out, goes grey, everything seems to slow down. I can still hear music, menus work, start screen works, I can load up other saves and go back still, but the entire game might as well be crashing. The entire visuals of the game go completely wonky. Cant see anything. Sorry if this is confusing, I don't know how else to describe it. It's been a long time since I initially installed this guide, but I remember I followed the installation instructions precisely. Anybody else played through Undeath, maybe have an idea what is going on? I know this mod has a reputation of being buggy, but I did everything exactly as described in this guide... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Thanks for the quick reply. Makes me feel better that I wasn't bugged or something. I decided to just delete them with the console. I couldn't bring myself to kill them, too cute. :/ But they WOULD. NOT. STOP. following me after hours and hours of this playthrough, every time I was in a city, lol. Drivin' me crazy haha -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Kind of a random question, but I don't know where else to ask. Anybody know which mod in the guide adds random puppies that follow you around? Mainly Whiterun and Solitude from what I've noticed. Can't talk to them or interact, just keep following, barking, whining. Kinda annoying, lol. But I don't know which mod is causing it, or what for. I could just kill them to solve the problem, but I'm curious where it's coming from. Definitely wasn't in vanilla. Any ideas? -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Has anyone who plays a vampire noticed or had a problem with health/healing potions not working? I checked Better Vampires in the mod configuration panel, and there is indeed an option for potions affecting vamps/not affecting. But no matter which option is selected, healing potions will not work no matter what... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Has anyone tried using Alternate Actors with this setup? I REALLY miss being able to edit npcs in game after coming back from Fallout 4, and it looks like this mod can make that happen. However, I'm assuming it's pretty script heavy so I'm a bit cautious... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hells yeah! I was super bummed when I found out that it's impossible to edit existing npcs ingame with racemenu, like you can with Fallout 4. The next best thing looks like creating new npcs ingame with this mod. Off to create some followers now... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Would anybody have an idea of whether this guide would be compatible with the "Familiar Faces" mod? It also requires "JContainers". Wondering whether both of these mods would play nice with this setup... I'm really indecisive, and would like to use this mod to create my own followers, instead of downloading other people's. :P -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok, I think I fixed it, srry. Somehow my install of FNIS creatures must have went haywire. I decided to de-install creatures from the FNIS menu for the hell of it to see if it helped, uninstalled creatures pack from MO, reinstalled, and ran generate for FNIS afterwords. Thank god, but I think I managed to fix it. I think ALL of my creatures got stuck in a Tpose at some point for some reason, but Alduin was the only one I was noticing I guess. I KNEW the forest seemed unusually tame the last couple days, lol. Guess I didn't notice at first since it didn't seem to be affecting "all" of the enemies.. -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
No, the first time I noticed it, I chose the "I own property in Whiterun option" when I had started the game, I still have yet to even see the museum. The last few times I've tested it though, I've been choosing the "I'm a patron at a local inn (Riverwood)", because its the closest one to Helgen I know of, that way I can run there fast to test if it's still doing it. I don't get it, on the Whiterun save I had been playing, everything seemed to be working perfectly for a couple days until I thought I'd go check Helgen out and noticed this... I can't seem to find a single other instance online of this happening to anyone. I'm at a total loss of what a possible cause could be. -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Kind of run into a problem, I've searched online everywhere and have not been able to find anyone with a similar problem or solution. But, when I go to Helgen after starting a new game with alternate start, Alduin does not fly off like he is supposed to when approaching the fort. Instead, I can enter the Helgen gates, and Alduin is just frozen in place on the ground. He does not move whatsoever. It seems he is frozen in place where he normally takes off from when approaching Helgen after starting elsewhere with Alternate Start. Everything else in my game seems fine. I have absolutely no idea what could be causing this or what to do... Btw, it seems the quest still triggers, "Investigate Helgen" etc, when approaching. Alduin just stays frozen on the ground though. I'm ok if this is just a one off instance and doesn't affect anything else. Just got a feeling its a bad sign of potential future problems in the game... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Anybody elso find the difference between how amazing the Bjiing npcs look, and how normal the regular ones look a little jarring? Maybe its the KShairdos on them, or maybe I'm just paying too much attention... Wondering if I should copy/paste the normal meshes/textures into the bjiing folders to smooth out the difference a little. Has anyone else done this? Wondering if its going to look ok. I also like all npcs and the player in my games to use the same body meshes/textures, its making them stick out to me a little too much... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Aaah, yeah. I forgot about Seranaholic, that explains why hers are red as well. Which is good, like I said, I prefer the red eyes. Got a solution for the Eyes of Beauty problem though, found a few posts where the mod author was talking about how the blue vamp eyes he put in for Serana in the EoB Dawnguard update, are sometimes showing up on the player instead for some reason. The player is supposed to use his eyevamp_02.nif(red one), but I guess it's getting switched with the eyevamp_01.nif(blue one) on rare occasions, for seemingly no reason. It was an easy fix though, just deleted the blue eyevamp.nif, copied the red one one, and replaced the blue one with the copy. Seeing as there's no use for his blue/white vamp eyes for Serana anyway, since it's replaced by Seranaholic like you said... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Has anyone else had a problem with the vampire eyes installed by the Eyes of Beaty Mod in this guide? For some reason, all the other npcs vamp eyes are fine, the cool looking red eyes they're supposed to be. But for some reason, anytime I play the Playercharacter as a vamp, I get bright blue, almost white eyes. I looked into the texture files of the EoB Dawnguard update, and it appears there are two vamp textures, a blue one and a red one. Apparently, the blue vamp eyes are SUPPOSED to be for Serana. However, Serana still has red eyes, which I actually prefer... but every character I play as a vamp is stuck with these lame white/blue textures. Has anyone else experienced this? Is this intentional? The blue ones in the file are marked eyevampire_01.dds, and the red ones eyevampire_02.dds.... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
EDITED-disregard post. Sorted Problem out, sorry :/ -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
I figured as such. I loaded the CCF esp as a master, and had merge plugins ignore the error. Thanks for the peace of mind. Also wondering, I finished merging everything and decided to boot up the game before I continue, just to check things out. I know, I'm impatient, lol. Just excited to see how things are looking so far. But I noticed my plugin count is still around 240 or so. Worried I screwed up somewhere... I know the plugin count should be closer to 200 by the end of the guide as a whole. Did I mess something up, or are there still steps near the end of the guide that reduce the plugin count further? I saw that there is a bashed patch coming up I'll need to do... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
I know I just made another post before this one. But I just ran into a snag in the merge plugins section. I'm doing the Weapons and Armor merge, and Merge Plugins detects an error on the Saeri_AetherialCrown.esp Filename: Saeri_AetherialCrown.esp Hash: A93DE11E File size: 3.58 KB Date modified: 4/6/2016 8:19:22 PM Merge rating: No rating Flags[0]: [E] Has errors Number of records: 16 Number of overrides: 2 Author: DEFAULT Description: Masters[0]: Skyrim.esm Masters[1]: Dawnguard.esm Masters[2]: Update.esm Errors[0]: DLC1LD_AetherialCrown "Aetherial Crown" [ARMO:0200575A] Errors[1]: ARMO \ KWDA - Keywords \ Keyword -> [02AF0131] < Error: Could not be resolved > Reports: Not sure why I'm getting this. I read a post somewhere else where someone else encountered this error, and they said loading Clothing and Clutter fixes in as a master when building the merge fixed it for them. However, I tried this and the error is still there... -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Was just wondering if anyone else here opted for the Spicegear and Minidress options in TmbArmor instead of vanilla? I ask this because I want to try and find a similar conversion of the Immersive Armors addon, to keep the armor style consistent with the female npcs and player character. Does anyone else here also use the alternate meshes for vanilla, and have a suggestion for a similar conversion for ImmersiveArmors? The Spice and Minidress options look great for the vanilla armors, but I haven't been able to find a similar option for IA, at least none that aren't ridiculously over the top revealing, lol. -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey, just finished the mod install section. Looking over the plugins before I continue, and I noticed that the "it is mine"esp has a missing master "Collectible and Treasures Merged"esp. And the "AAE Patches merged"esp has a missing master "Animals Merged"esp. Might be a stupid question, but is this normal? Am I safe to continue? -
SRLE Extended: Legacy of The Dragonborn
ShawnimusMaximus replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yeah, I ended up just opting for that one. Seems the least likely to cause problems. I was only reminded of this when installing the xpms skeleton from this guide. Saw there was an optional compatibility patch for Joy of Perspective it says to not install, and realized there was no fp body mod in this guide. Strange, I'm pretty sure I remember one in the SRLE base guide when I ran through that one a couple years ago...