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mohaderhangen

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Everything posted by mohaderhangen

  1. I´m sorry if this is a dumb question, but I recently got into modding again and noticed the wonderful addition to ENB called Particle Lights. DynDOLOD already adds glowing windows to cities and they look spectacular, but I think they would look even better if they made use of ENB Particle Lights. I found this tutorial https://www.nexusmods.com/skyrimspecialedition/articles/1391 on how to add it to objects but I don´t know if this is useful to you or even possible at all. If you already answered this sometime ago I´m sorry, but I didn´t find anything.
  2. So after rerunning DynDOLOD all problems seem gone. DynDOLOD works properly and every floor is where it should. I don't have any idea what might have caused this bug, but at least it's fixed right now. In case you're interested, here is the latest log: https://drive.google.com/file/d/1XUZJxxZsEyYGu3JA6_UksM0CYNqrC0Cg/view
  3. I dragged the record to DynDOLOD.esp which removed the bugged LOD but still didn't bring the floor back. After uninstalling DynDOLOD Output the floor was fine and everything worked correctly. I'll now rerun DynDOLOD another time and see if it fixes the problems. Edit: Could this be caused by JK's Whiterun for Open Cities? I have to disable it during the first step so no LOD is being generated for it.
  4. The problem persists in a new game. The Lod can be disabled but the ground is simply gone. Looking for the "stuck" LOD in SSEEdit seems normal to me , but maybe you can see anything. https://imgur.com/a/7WYQm
  5. I generated the LOD like you described in the manual several times now and most of the problems disappeared, but some new always seem to appear. I had to split the log up since it's over 2 MB big. 1: https://pastebin.com/gHwv3XXp 2: https://pastebin.com/daf05t4L 3: https://pastebin.com/xGaBw0QB 4: https://pastebin.com/jsGP3V6m 5: https://pastebin.com/UyGjXY0q 6: https://pastebin.com/1JZihzkK I'm sorry if it's hard to read now. Is there a better way of posting logs? Load order: https://pastebin.com/BwH7e1EV I hope this helps to identify the problem. And I also disabled Large References in the DynDOLOD ini and in SSE itself, if that changes anything.
  6. Well I spent hours in regenerating my LOD and right after I thought having fixed all issues(e.g. not unloading, floating textures) I went into Whiterun and saw this: The whole floor just disappeared and is replaced by the LOD textures. A reload didn't fix the issue at all. DynDOLOD is at the last place in the load order and MCM says it's loaded properly and works. I'd appreciate any help. https://imgur.com/a/EPYbS
  7. Hey, I ran into problems at installing DynDOLOD for SE with Open Cities. Yes I did RTFM and did all the steps described there to make DynDOLOD work with OCS (I hope they still work with SE) , but LOD's in Whiterun are completely destroyed. They flicker extremely and also have some texture allignment issues(see imgur). https://imgur.com/a/CUqgb Load order: https://pastebin.com/tYufJVEU Thanks for any help.
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