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somnomania

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Everything posted by somnomania

  1. Changing the registry key did the trick, thank you! I didn't know Steam had that built in now, also, that's good to know.
  2. Running into a wall here at the end of my outside the game setup; when I run DynDOLOD, I get this: I think the problem it's having, at least in part, is that I used Steam Mover to put SSE on my SSD C: drive, but it looks like that doesn't properly update everything. I've managed to figure out everything else in this setup until now, so is there a way to make it see where the game currently is? I've uninstalled and reinstalled the DynDOLOD Resources SE multiple times, too, so I have no idea why it isn't finding that.
  3. Okay, thank you. I did see a discussion elsewhere while trying to sort this out that cleaning vanilla masters was questionable at this point, I'm glad you've confirmed it for me!
  4. So I'm in the middle of setting things up from scratch, redownloading everything, and I encountered a problem with xEdit and cleaning the vanilla masters. It doesn't seem to be cleaning anything; I move everything appropriately and run LOOT, and it's still reporting the hundreds of ITMs and the undeleted stuff. The log in xEdit has some stuff about things that need manual cleaning, but I don't know how to interpret it. I'd appreciate some help. Last time I did this I remember the cleaning part being pretty easy, but this has stymied me. At least I can keep downloading mods in the meantime.
  5. Much more specifically, I did xLODGen, TexGen, and DynDOLOD as done in the guide, to the letter, and while I can go indoors and outdoors during the LAL Explorer's Guild start, as soon as I try to take the cart to Whiterun, I CTD. .NET Script Framework crash log says it's DynDOLOD primarily at fault, and if I disable DynDOLOD.esm and DynDOLOD.esp, I can use the cart and relocate with no problems. The Papyrus log, right at the end, is several dozen lines like this: [11/08/2020 - 02:37:25AM] Error: Unable to bind script SHESON_DynDOLOD_Firstborn to (9200CB26) because their base types do not match Clearly I'm missing something, but I don't know what. Edit: Disregard, I didn't have the Resources file checked.
  6. Deleting the .ini and profiles seems to have fixed it, thank you! The "mods" in the data folder are all unfinished builds of mine or things that I pull from in the CK (like General Displays), and the CK won't let me look anywhere for plugin files besides the Data folder, otherwise I would move them.
  7. MO .ini: mo_interface: Mod_Organizer_17_11_12_22_21, which is a hella huge log and went well over the post limit, is here on Pastebin.
  8. I just went back to Skyrim and the Creation Kit after several months of not playing, and I'm encountering some major problems. Primarily, it's that even with the default MO profile, launching Skyrim + SKSE via MO, new game sits on the title screen infinitely, and continue gives me the warning about missing content (even with no mods active, on a vanilla save) and then does an immediate CTD when I clear the message. If I use the vanilla launcher, the game runs fine, both new games and continuing save files. I've validated files with Steam. I found this problem because I was trying to test out a build and the COC command wasn't working. So I guess my question is should I uninstall/reinstall MO? SKSE is the same version it was when I last played, and to my knowledge absolutely nothing has changed about any part of my configuration. I'm just assuming the problem is with MO, but I have no idea.
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