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mxshn

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Everything posted by mxshn

  1. Would it be possible to flag the plugin as an ESL instead so that the records for it are loaded in ESL space or would it need to be converted to ESM? Good to know! I saw the Unknown2 variable in xEdit but I didn't know it was the 0x4 flag we've been talking about. Thanks for your help.
  2. Thanks for the reply. You'll have to forgive me as I'm quite new to modding, but those records were what the console displayed when I clicked the area that was flickering. I hoped that they might lead to what was causing the issue. Do you mean uLargeRefLODGridSize? I can't find any info on uLargeRefGridDistance. Is it possible that other plugins could be triggering the large reference bug and if so, would they also show as errors in the DynDOLOD log? Lastly, should I add the flag 0x4 to the record or will there be a data field that already exists that I need to edit?
  3. Hello, I am experiencing z-fighting / texture flicker on certain mountains around Whiterun. Using the console, I think the offending records are: 0010d28d 0010d28e 0010d292 0010d917 0010e299 0010e29aThese are all different type of Distant Cloud LOD. I also noticed that throughout the DynDOLOD_SSE_log.txt there is a message "Missing DATA - Flags 0x4 RealisticWaterTwo.esp _WTRIceFloes01_Anims [MSTT:5403261B]" but I'm not sure if that is related or not. Would really appreciate some help to identify the cause of this. loadorder.txt
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