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SirDibble2

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    SirDibble2

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  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    Portland OR
  • Favorite Mod(s)
    Requiem
    ASLAL
    People are Strangers
  • Diamond in the Rough
    Butterflies Unchained

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  1. Will post follow up pictures later, including a screenshot with the formid for the tree (it’s a reachtree02). The LOD when up close is honestly fantastic. Like, deeeeaaamn. Literally almost the same as the full model, It looks so good. The issue is definitely just how close together all those bleached out looking branches are. Not sure that there is a solution to that.
  2. I have family in town and haven’t been able to jump back on the game. I still plan on checking stuff out when i’m able. I will say the branches on the full model to fade to a very white color compared to the rest of the tree, so it makes sense the the LOD model crowns are very white from a distance, and as y’all have pointed how the blockiness could be from the way it is rendered or the alpha thingamajig.
  3. Lordy lord. That is a lot of work. well, I appreciate everyone’s help, and am still happy with the rest of the tree and object lod, so no worries at all. any advice on how to force those trees to use full models for lod4? Maybe i’ll give that aa shot.
  4. That sounds like a great option. Which setting is that? I’ve seen in the rules section the full setting, but don’t recall seeing it under the lod 4 drop down for trees.
  5. Thank you. If I’m overthinking it then i will just call it here. I mean, literally everything else is gooorgeous. I can handle a little bit of imperfection hahaha. I appreciate your opinion on that matter. Thanks to all of you for your patience and help.
  6. I am so confused how neither you or z929669 can immediately see how odd the LOD is on the trees. They aren’t supposed to look like cherry blossoms with big white blocks on the tops, and the larger ones with leaves don’t, as can clearly be seen in the 3rd photo. I assure you I don’t mean to be disrespectful or anything, and am willing to do my due diligence in finding the issue, so i will take the steps you deserve and check back in. But seriously, am i like way overthinking this or expecting the LOD to be more of an accurate match then is possible? To me the LOD very clearly looks like it has issues with the upper branches being white blocks, but neither you or z929669 seem to see the issue despite how clear i’ve tried to be. Starting to feel a little crazy hahahahaha
  7. Hahahaha. The author is z929669 above and they directed me here. Sooooo who go to now? Read through the article, think i did most of that except changing weather and getting a form ID. Would those things help diagnose any issues or does the issue lay completely with the mod authors provided assets?
  8. Edit: nevermind i used the interwebs to find a solution to how to share the logs... imagine that hahahaha logs are all zipped here: https://ufile.io/74o6o0hs
  9. Hey, so i've been trying to get LOD going with HLT and everything is generating ok, but about half the trees in the reach have what i've been referring to as the 'cherry blossom' effect, where all the branch tips in the LOD models form a white block that jarringly goes away as the full model loads in. Following STEP guide for generating LOD, using HLT standard install, and the hybrid LOD add on. Did a new profile with only my utility/bug fix mods and HLT and LOd requirements to take pics and get logs without other stuff muddying it up. 1st pic is looking ahead at some of the LOD in question: https://ibb.co/5MvQ0yN 2nd pic is walking forward just enough to get the closest trees to load in https://ibb.co/b7cQ7k5 Last pic is just an aerial view looking down at the reach to show that only, if i'm not mistaken, the fully barren reach trees have this issue. Other LOD for reach trees looks fine. https://ibb.co/tzN3VZz I deleted all logs before i ran this, so they are all fresh if they're needed. Really just looking to see if there is a way to fix this. Thanks in advance!
  10. You're an angel. Thanks for confirming my suspicions. Take care (till next time, hahah)
  11. I had to rerun DynDOLOD because i removed a certain mod... Used the test .exe you linked and did all world spaces at once. Worked fine. Just thought i'd let you know. Thanks for everything.
  12. Alright. I figured out how to install the second batch. I just added the kirkmore textures and meshes to the archive and installed it all as one. the changes from the .esp are what carry forward i realized. All the textures are there!!! Success! I really appreciate you walking me through this sea of errors. I'm consistently blown away by your level of support. Thank you. I do have one question before i leave you alone: I was using tfc command to fly around and look at textures all over the map... Is it normal in that circumstance (i think it loads assest differently, or things just stay loaded as they were when you go around the map) for large portions of distant (relative to starting point) landscape and mountains to zfight BAD or even flash on and off completely? There's an example of it in the second picture i posted further up. A big chunk of land in the middle that isnt visible. I doubt this is a problem once i"m nearby and things have rendered completely, but i want to make sure it's not a symptom of something else going wrong. Thanks again for all your help. p.s. I wasn't sure what the holy cow was, thought it was maybe hidden somewhere, when i exited the building i was saved in and it was there in all it's glory i laughed pretty hard. Thanks for that too.
  13. Worked fine When doing Kirkmore separately, Then the rest of the worldspaces. I'm just waiting for LODGen to finish before i save, install, and check in game. Just to be sure, the proper way to install the second round of LOD is to uninstall the Kirkmore one first because all that data was forwarded (it was installed and enabled), yes?
  14. Based on the other thread i was reading on the same issue it looks like: [00:11:31.352] Reading Large Reference Data for Kirkmore "Kirkmore" [WRLD:281D31E6][00:11:31.361] Update static LOD data for 0 large references[00:11:31.379] [00:11:31.380] [00:11:31.380] Checking for esp overwriting large references causing LOD flicker Is where the error occured? I'll try running kirkmore only. Let me know if i'm on the right track or not.
  15. Ha.... almost installed the old resources. Glad i caught that. Bout 8 minutes in and no sign of "cannot find.....". I'm feeling pretty optimistic. Will check back when DynDOLOD is done running. Edit: Exception in unit userscript line 305: One or more errors occurred Awwww. I'll look around the forums and see if i can find a fix for this. So close.
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