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xpander

Citizen
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Everything posted by xpander

  1. Got to agree with you there Darth, the whole Snowmageddon thing has got right on my wick, back to basics and everyone freaks out, and like you say the old op training kicks in like second nature, yes us brits are resourceful when hard times kick in, well some of us anyway. Glad you both well and are not complaining which is something else the brits do in bucket loads
  2. Thanks for confirming that Darth, but what did she do with the Source/Scripts leave them as is? Lexy might have mentioned it in a post but it went over my head. Bloomin hell Darth you must be the fastest CR patcher I know
  3. I was going to go ahead and do this as no one else seems to have had trouble, but I thought I would prompt the grey matter just incase someone else had done it differently, thanks for the advice.
  4. Guys, I got a question I am installing Merge Plugins to finish off now and I got to the part in Gamer Poets video where it asks you to point to the file tree where the CK scripts are, now seeing as Bethesda cocked this up and it has extracted them to Source/Scripts instead of Scripts/Source is it ok to point merge plugins to Source/Scripts cause the next question then is all the scripts are not in the same destination only the CK can fathom that one out. or am I being completely stupid and missed something?
  5. Lexy/guys first I totally agree with lexy taking it slow and enjoying every moment of building this guide, after all the game is great but we all love the modding bit, cause we will never stop tinkering even after its complete:) onto a bit about SSEEDIT I get my version's from AFK Mods and have been ever since CC got released by Bethesda (not that I am a member, oh nooo) here is the link https://www.afkmods.com/index.php?/topic/3750-wipz-tes5edit/ there is a download link on the first post by zilav and the file is dated 02Feb 2018,I now alt3rn1ty sometimes floats around STEP perhaps he can shed more light on this?
  6. ok I see the point in that, Y.A.L.O has some textures that work with Solstheim
  7. Lexy, are you going to add Darth's TreesHD stuff and Unique Grasses and Groundcover as well, they work provided the plugin is converted, I agree with the standalones for oaks and marshes trees I added the animation back in those two, one last bit of feedback I am getting the shiny textures from the amidian solstheim and SHD texture combo's perhaps one or more of the textures need an alpha channel on the N map? something which is out of my technical ability.
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