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Geheiligt

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  1. Apparently I can't edit my post - sorry for the double post... You have Modular Kitchens (mis?)labeled as "Optional" in the wiki, however the MODWiki-CraftingRedirect-Patch.esp includes Modular Kitchen as a master. Intentional? I'll probably double back and just install everything including the plugins just to be safe. Also, the FOMOD does not have an option to uncheck the "ZephyrWarrior's F4 Power Armor Overhaul" patch, though the wiki states all "plugins" are optional. Further, MODWiki - CORE - Patch.esp includes Weaponsmith - VIS Icon Patch.esp as a master, but Weaponsmith - VIS Icon Patch.esp includes New Calibers.esp as a master. New Calibers also comes from the optional plugin section of the guide.
  2. I understand a lot of the guide is still a WIP, however I have a question regarding Better Mod Descriptions FOMOD instructions... It states "Install options Optional Files... AE - None, Craftable Armor Size - None, Everything Else - None." I'm assuming it's a typo under AE and Craftable Armor Size? Also, did you intentionally leave out other mods included in the core install, such as Raider Overhaul WIP and Realistic Guns and Bullets Overhaul? Further, is it safe to assume if you install an optional "Plugin" guide, I would have to manually go back and reinstall Better Mod Descriptions to include Legendary Modification, Weaponsmith Extended, etc...?
  3. I kind of agree with cstarkey42, limiting the guide would be a shame. Just because I can't quite get it to work well with requiem doesn't mean I don't love trying.. Every other week.. Still, you learn a lot! Used srle with skyre a while back, moved onto PerMa now. I should just try a playthrough with vanilla perks. It's been so long I don't even remember what they were like.
  4. I wasn't a fan of dyndolod. My current setup I have it omitted. My updated setup with no current playthrough has it, still unsure if I want to keep it. You could try the low settings when you run the dyndolod script and see if that works any better for you. Nothing game breaking if you leave it out though. Do you still get the frame drops without dyndolod?
  5. Do you mean merging the files within mod organizer on the left pane? Personally I merge all compatibility patches and optionals under a single name on the left pane per mod. The outcome will be the same, it's really just preference. I like to have as clean a list as possible, others prefer to see what exactly is enabled and installed. I hardly ever mess with the installation once it's done, and if I upgrade mods to newer versions then I usually do a clean reinstall of srle anyway in case something changed.
  6. Obis, SIC, and Deadly Dragons are already included in SR:LE. That being said, I do not tweak any settings in the MCM unless otherwise stated in the SR:LE guide. I have heard too many horror stories about Civil War Overhaul and how script heavy it can be. No idea if that has changed and it's more stable now, but I won't go near it. Haven't heard of Enemy AI overhaul, so can't say much about it. As for Apocalypse Spell Package, I do intend on giving it a shot at some point, but as my current character doesn't use spells, I don't want to drop it in mid-playthrough for no reason. I do have a second MO directory with the most recent SR:LE updates (mostly certain mods that have been updated, such as wet and cold), as well as the current PerMa version (current playthrough on 1.2.x - If you can't tell I'm deathly afraid of updating anything mid playthrough). I'll try adding Apoc in on that and see what happens. The only other mods I have installed on top are Breezehome Fully Upgradable and Predator Vision. Iirc, you need to exclude player homes in the ELFX installation in order to get it working properly without graphical errors. Predator Vision installs nicely and works with Vividian ENB, albeit it seems to only work on a character-by-character basis. As in it does not work on my current character (vampire), though for whatever reason it will work fine if I start a new character. Haven't been able to figure out the issue there, but that bug has spanned every STEP/SRLE/etc revision I've ever installed. *shrug* EDIT: Apoc seems to work nicely. Added it in with my updated profile and did some light play testing with a few destruction spells. I think I might try out a pure mage/caster play through soon.
  7. PerMa is indeed compatible. My 50 hour playthrough 49 Bosmer is on an SRLE + PerMa build.
  8. Always good to go step by step. I just recently reinstalled SRLE with 100% no issue. On the other hand I recently tried installing STEP Extended and it's all sorts of bugged out, go figure. Carriage ride in looked like a psychedelic trip down to the chopping block with camera spinning every which way. No clue what I messed up but eventually scrapped it and decided to stick with SRLE. Current playthrough (month old SRLE, little outdated) with a level 49 Bosmer and it's super stable. Currently going to attempt to bring the save file over to the updated installation and see what happens. *fingers crossed*.
  9. For instructions like septim HD, what I do is double click to install as usual, then select manual installation. Navigate to the appropriate directory, I.e. Mipmaps, and right click to set as data directory. It helps to become familiar with skyrim's file directory. Basically what you are doing when choosing to select Mipmaps as the data directory is telling MO to put the contents of that folder within <skyrim install path>\Data\. The end result when you launch your game through MO is the Textures folder is temporarily extracted into the skyrim install path, allowing you to play the game with those new textures. I hope that made sense.
  10. I'll have to double check my java file when I get home. The worst that could happen is your enb doesn't activate in game. As for blocksteal redux, if you already have the appropriate directory then yes, just drop the basket file in. As for the two files, correct me if I'm wrong but I don't think it matters. As srle indicates to extract the bsa archives anyway, you will end up with loose files regardless.
  11. I'm unsure about the first part, as my optimized textures show overwrites and not redundancies. However I extract all bsa's. To run as administrator, right click the program and select "run as administrator". Alternatively right click the program, select properties, and there should be a check box option to default the program to run as administrator.
  12. Run loot, or manually rearrange them in the right side of MO.
  13. Double rainbow! If it seems a little bright, that's what it looks like with Better Vampire's night vision... I tend to forget about turning it off come daylight.
  14. First time install can be a bit daunting. My advice and what I tend to do is make it at after work project. Go one or two sections at a time (or however much time you care to dedicate after work). I like to stop at a new section, so it's easier to pick back up later. I get burnt out real quick if I try to do it all at once or over two days. Just wanted to drop my ideas on it. That way you can possibly save the weekend for play testing/actual game play. :p
  15. Just wanted to add something in case Exibitions decides to give it a shot/keep going: I had major issues with DynDOLOD. Even if selecting the "low" option my framerate absolutely tanked. Not sure why but it caused major issues for me, so I just dropped it. LODs look good enough imo. The only other thing that drops my framerate now is the basement of the companions guild if an enb is enabled, but that has been the case on every step or srle setup I've ever done, so not too worried. Wouldn't hurt to give it a shot if you still have your srle profile.
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