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Shredy777

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Everything posted by Shredy777

  1. Yeah I've read the ultra trees manual, but it was still a bit vague. Now its clear! Great that I was able to help you. Will you be doing a full Nexus release soon?
  2. Hey Sheson, yes it works perfect now! Thanks a lot! What was the problem in the end? Yes I wanted to ask. I RTFM ( ;) ) but I still don't completely get what the difference is between generating with full model or using Static Lod 4. And what does it mean for performance?
  3. Send you a message with links for the files. I've tried creating 3D lods for vanilla Skyrim through MO and that worked.
  4. MO v.2.0.8.2. Well considering the way that MO stores and loads files, it isnt really possible to run it outside of MO or I must be completely wrong. Looks like I cant upload those zips. Too big for allowed size. Can I email them somewhere?
  5. Ok, so I got around to getting you the data. Same problems occurs when only running SkuldafnWorld. Data that is included with this post: zipped files from ..\DynDOLOD\Edit Scripts\DynDOLOD\cache\*.* and ..DynDOLOD\Edit Scripts\Export\*.*. Event viewer log in spoiler. [spoiler=Event Viewer]Log Name: Application Source: Application Error Date: 18-3-2017 14:44:51 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ******** Description: Faulting application name: LODGenx64.exe, version: 1.0.8.0, time stamp: 0x58bb33e0 Faulting module name: ntdll.dll, version: 10.0.14393.479, time stamp: 0x5825887f Exception code: 0xc0000005 Fault offset: 0x00000000000704d6 Faulting process id: 0x206c Faulting application start time: 0x01d29fedceb7d67f Faulting application path: G:\SSEEdit Output\Edit Scripts\LODGenx64.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: 9a0bb76f-a3af-47e6-84d7-08d29adce7e3 Faulting package full name: Faulting package-relative application ID: Event Xml: 1000 2 100 0x80000000000000 5086 Application ******** LODGenx64.exe 1.0.8.0 58bb33e0 ntdll.dll 10.0.14393.479 5825887f c0000005 00000000000704d6 206c 01d29fedceb7d67f G:\SSEEdit Output\Edit Scripts\LODGenx64.exe C:\WINDOWS\SYSTEM32\ntdll.dll 9a0bb76f-a3af-47e6-84d7-08d29adce7e3
  6. Hey Sheson. I will do all of that for you, but will be this weekend. I'm a PhD candidate in Artificial Intelligence and will be too busy tomorrow. Additionally, I'm not too good with Windows 10. How would I look for the vent we are looking for in event viewer? For you additionaly questions. I don't have any other processes running. Temperatures are just fine, and I'm running stock at the moment... no overclocking. Please also take into account that this is only happening when I'm trying to build 3d tree lods. Billboards work just fine. What I did notice is that the program locks up at different points during the proces... It's not always at the same LOD. Wouldn't that rule out the nif file idea? I guess the program is running them in a particular order and not random? Since I'm writing to a completely diferent folder than the MO2 folders (G:/DynDOLOD_Output/) at least this can't be the problem. I have the feeling that it's a MO2 vs LODGen issue that has something to do with memory, but I'm not completely sure. I will upload the files here ASAP.
  7. Thanks for helping out Sheson. Everything should be here. Logs.zip
  8. Nope, not using that.
  9. Hey there. So happy to see DynDOLOD for SSE. I'm having a problem though. When creating LODs with high settings using Billboards, using a folder outside of MO everything works fine, LODs look great inside game. But when I follow your instructions to create 3D/Ultra trees LODs, I'm getting the "LODGeneratorCMD has stopped working" errors. I RTFM and I think I'm doing everything right. Any idea what could be causing this?
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