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clios_hand

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Everything posted by clios_hand

  1. Thanks for the upload! Used that, but didn't get a more descriptive error because it just worked this time :) "LODGenx64.exe for Sovngarde completed succesfully" and the sovngarde log looks good too. Whatever you did, solved it - or the bug fled in terror, either way, thanks so much!
  2. Hi all - I'm doing a new SE build, using 2.36 in MO2 (output is in e:/skyrim utils/ ) - everything went great except one error in Sovngarde World, LODGen_SSE_Sovngarde_log.txt says: Can not get hash for shader in meshes\lod\sovngarde\sovngardestatue03_lod.nif block Log ended at 11:33:59 PM Code: 3005 So I did what it suggested: switch to Expert mode and regenerate with LODGEn64.exe. Got same error, different nif: Can not get hash for shader in meshes\lod\mountains\mountaintrim01_lod_0.nif block Log ended at 9:53:33 PM Code: 3005 ? I tried googling round for this, haven't seen anything that helps. Do I need to try to dig these out, or...?
  3. Crap. Everything of course was correct in the .psc files just as you said. So I ripped apart my LO and went thru everything that had a scripts file, because it had to be overwriting Resources - and yeah something was, my locations merged patch had included DesyncBirdsOfPrey.esp and HighHrothgarWindowGlow.esp - and it grabbed all of the 2.26 scripts with it. Merging 101 apparently escaped me on that one. That's gotta be it - will report if it is not, but going to make a new run of Dyndolod with the actual damn scripts running. Thank you so much for your awesome and overall patient help. (*leaves feeling like a noob.*)
  4. Hmm - what I did not change was the Texgen output, that was generated using 2.26, dunno if that would be an issue.
  5. So - scripts are all 2.30, date 8/25/2017 Dyndolod esp confirmed 2.30 using xedit Started game, using LAL Winking Skeever start, out door to Solitude gave same msg: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00" Out gate to Tamriel - same "none.json" msg Walked down as far as SolitudeExterior03 and then got "Dyndolod successfully initialized". So some sort of lag on my end to initialize? Started another new game - this time, coc'd straight to SolitudeExterior01 from Winking Skeever. Some "none.json" messages. Going into interior and back out did not help; then coc'd to MorthalExterior01, got same messages: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00". Running around for 10 mins in morthal swamp did not produce "Successfully initialized" message. Argh. Will mess around with LO etc for a bit, also try rolling back to 2.26 see if I can replicate this.
  6. That's it - SolitudeWorld is missing from the .jsons - ?! So are: KatariahWorld RiftenWorld WhiterunDragonsreachWorld WhiterunWorld WindhelmPitWorldspace WindhelmWorld This appeared in my DynDOLOD_TES5_log.txt log: [00:07:28.224] Adding 7 child worlds using Tamriel for LOD [00:07:28.234] KatariahWorld "Emperor's Quarters" [WRLD:000C350D] [00:07:28.372] RiftenWorld "Riften" [WRLD:00016BB4] [00:07:28.635] SolitudeWorld "Solitude" [WRLD:00037EDF] [00:07:28.930] WhiterunDragonsreachWorld "Dragonsreach, Great Porch" [WRLD:00046033] [00:07:29.017] WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:07:29.321] WindhelmPitWorldspace "The Pit" [WRLD:000D45F0] [00:07:29.768] WindhelmWorld "Windhelm" [WRLD:0001691D] None of the worlds appear again, including the final stage where where trees are generated and the big DYNDOLOD sign precedes actually building the records for each world ( "Building a list of LOD objects" ). I have no logs for any of these worlds either.
  7. Installed 2.30 from the archive above today (Oldrim version)- deleted all previous versions from MO, started new game - and got "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00" - now it seems that *.json error usually means missing the output data in the game directory/MO - but I looked through both the 2.30 output folders generated outside MO, and even my previous 2.26 output file backup - neither has a "none.json" in it. And I am definitely using the matching Resources and Standalone. (Everything else to mismatch is gone.) I then deleted all of it, and reinstalled everything from the 2.30 archive posted at the Nexus & ran Dyndolod after RTFM again - same result. (Also, the download included a "Dyndolod.227" folder with what looks like a complete 2.27 in it). Is there something I am missing - ?
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