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Verenios

Citizen
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Everything posted by Verenios

  1. Yeah that is awesome each day i would look and scroll all the way down looking at each mod wondering "Hmm what has he added" with the "New" it makes it much easier. Oh awesome see you placed Scopes in.
  2. Oh also since you have Armorsmith Extended have you checked out Weaponsmith Extended?? Might be okay but requires some mods that you removed into the Archives which is... - Loads of Ammo - Switchable Ammunition Types - New Calibers - See-Through Combat Scopes - 4x Magnification Then there was a Patch for New Calibers for VIS here.
  3. Yeah lots of people don't get you have to place your Meshes and Textures in the Unique Player Folder Like Body / Hand Mesh, Body / Hand Texture and yeah works fine cause with Unique Player it's like Meshes/actors/character/PlayerCharacterAssets and for Textures it's Textures/actors/character/PlayerHumanFemale or PlayerHumanMale so when people install the usually get Purple people or CTD's haha.
  4. Sweet, Well i am making a fresh install so will download your new updates and see whats up. Have a Lara Croft lookalike character and had to Download Unique Player haha cause i was like "Oh hell no!!!" All these females walking around with my Lara Body i spent 4hrs making....
  5. So far so good 10+ Hours no crashes and no FPS dips that is with your Core and Textures from the Archive as well as mine, Had to twink around in FO4Edit though for some of my mods but not yours but anyways yeah changed my mind on Better Locational Damage seems your Weapon Mods are just fine and perfect, Better Explosives i still have though, But i learnt hard haha playing Survival with your mods and mine and have War of the Commonwealth and lets say was interesting leaving Vault 111 to be greeted to 6 Radroaches, 6 Mole Rats which i might add had mines strapped to them, Then 6 Feral Ghouls then before i hit Sanctuary Hills a Glowing One then 4 Super Mutants which with your mod 2 shot me haha, Was fun but my fault since i forgot to tinker with the spawn settings before leaving Vault 111 and getting the Pip-Boy since the Spawn settings were set to 1000!!
  6. I think i have ran into something strange, Testing all these mods together with my mods i posted in previous post and.... Here's what is strange....
  7. Haha yeah some are "HARDCORE" and still trying others will post results if i get any. Power Armor yeah still testing that myself, Better Power Armor what i liked has a Patch for Better Locational Damage well it's the same Author but yeah. Was looking around hmm got to remember the name there was a Power Armor Mod that make it so bullets don't hurt you but eventually they do when your Armor wears and tears they eventually penetrate for damage and damaged Power Armor such things as Poison, Radiation can leak through etc which sound very interesting. Edit: Also i remember in your Archived Section you had Tactical Weapons etc, If that was removed cause of issues maybe a mod like and which i forgot to place in my previous post is Tactical Flashlights It has a Armorsmith Extended patch on the AE page if people want it in the AWCKR workbench also has Tactical Flashlights - VIS - Compatibility Patch here, Just a thought for a Armor/Clothing section.
  8. Also you wanted some suggestions umm maybe some ideas or so depending just some mods i use alongside your Core so far. Well this is 90% of the mods i use alongside your Core haha.
  9. Oh right yeah i see it now just refreshed scrolled back up and see Settlement Management. Well so far all your mods seem good as in gameplay, realism, immersion etc which is awesome. Basically so far nearly covered everything to start your adventure, Though some people prob go more hardcore into the immersion part but so few mods give that right now from what i seen, Also good picks on the Weapon mods, Was hard to yank me away from Better Locational Damage but that mod required too much plugins and thought give your picks a try and feel more immersive and real like.
  10. Hmm it's on the main page in the bugs section as well in the posts i don't know probably just people having mod conflicts so yeah was just a heads up in case it does have issues if not then scrap what i said haha. Also i noticed your MODWiki Core Patch has a esp called VIS - Holotape Settings Patch.esp but says mso_sms.esp is missing.
  11. Oh also in your Weapons section. CORE Concealed Armors - 1.3 - by Nisas Files to download : MAIN FILES - Concealed ArmorDescription : This mod adds a category to armor pieces called Visibility. I've included this for the Role-players. Additional : Double click on concealed Armors and go to the Filetree tab Hide ArmorKeywords.esm and ConcealedArmor.esm You placed to hide ConcealedArmor.esm were i presume you mean esp since the Concealed DLC covers the esp and since the esm is needed by your patches etc. And... CORE Extended weapon mods - 1.52 - by Akanami Files to download : MAIN FILES - Loads of AmmoDescription : This mod features a couple of new craftable mods including a stock which converts a 10mm pistol into a rifle with new meshes and stats added to them. Main Files of that would be Extended weapon mods 1.52. Oh and don't worry i know you are one person haha just thought i'd help out. :)
  12. Cool, Yeah as i said it's basically the same texture sizes, the quality stays basically the same it's just more compressed so in the end saves more disk space as well as less VRAM to load the textures etc which is cool. Oh and nice with the weapons part, May need to test Concealed Armors though have seen many report many errors on behalf of that mod and the author seems inactive now, The other day someone picked up his work with Concealed Armors Continued where it's the main as well as all the DLC's in one with major bug fixes but was taken down 2 days later which was a shame. Unless you fixed them errors in your ModWIKI patch then nvm what i said haha just thought i would give ya a heads up.
  13. Hey again Gernash, In your textures part have you considered Optimized Vanilla Textures it's basically the same as Skyrim's counterpart where he compresses the Vanilla Textures without losing quality what so ever but the file size is reduced thus saving VRAM etc.
  14. Haha yeah i understand. As i said take your time and don't stress. :P
  15. Yeah the Mod Author of Interiors Enhanced - Darker Ambient Light & Fog said that his mod with Fr4nsson's Light Tweaks will make your game absurdly dark, Tried the two and came to pick Interiors Enhanced since he Darkens the Source were as Light Tweaks he darkens the picture so in most areas specially ENB's it can become very very dark. Textures yeah have to watch for i noticed since some are optimized and others not so much, I tend to stick with 2K Resolutions for Gameplay since 4K i don't use since i have a 1080p monitor and wasn't worth the FPS drop for a sharper texture compared to 2K, The Texture mods you have up in the Core are ones i use myself and have come to like and haven't had issues with so far. Excellent choice too was your ENB with the Subtle many people can use the ENBBoost with that for some increase in their gameplay having 32GB RAM and R9 390X Boris's VRAM test gives me 33GB results so i place down 30GB in the VideoMemorySize and usually stick around 50-60 FPS sometimes dip to 40 FPS in heavy areas with all your mods and some of my mods combined and another is that Subtle isn't so overdone, It's perfect. Haha and yup understandable no rush, Take your time just throwing out some mods i've used and hopefully it can help or so cause yeah used to follow these guides way back in Morrowind to Skyrim and now here i am for Fallout 4.
  16. Sorry for new post couldn't edit my previous. As for the Lowered Weapons you mentioned i personally use Button Lowered Weapons - First & Third Person since you can keep the weapon up or choose to lower it, Some may not like it due to the fact to holster you have to hold down the button twice since holding holster lowers then while lowered it holsters etc. I myself use VIS seems more support out there for it with major mods but when it comes to DLC have noticed some hiccups.
  17. Thanks for the Reply, Well for the "head explosion" guess i know how you felt haha, Anyways i was thinking of doing that with the Core (All it's Mods) + Archive (Textures Only) so thanks for confirming that and yeah when i first saw all the settlement mods i was like dayummm... I use Homemaker and some of the ones you placed on the Core Mods so that is sweet, As for Weapons etc section okay i will check back later etc. Umm suggestions well i used to use Better Locational Damage & Better Explosives since i felt Explosives just didn't do it i mean like you throw a Grenade and it sets off like 5cm from target and all that happens is he limps were with this it did major damage usually Raiders die instant and Mutants like bigger mobs would take it but it did more damage than before, As for Better Locational Damage it reduces damage done to the body so if you shoot legs or arms it does less than it would body and head etc, Specially liked the Ghoul Edition of that Mod were only headshots will kill them well body shots can but you prob pump a full round before they die etc it made Ghouls like Zombies haha so ran it with Clickerfied Ghouls - The Last of Us Clicker Sounds For Ghouls, Was funny. As for Lighting i saw you removed some there too, Lighting in honesty i am testing them all myself but so far using what you use in your Core section but with Interiors Enhanced - Darker Ambient Light & Fog since i felt Vanilla had too much light in spots that is supposed to be Dark specially good around dark infested places with Ghouls with the mods above i said haha. If i have more i will sure throw it out and see if you like or so. Thanks again!
  18. Hey Gernash for one just wanted to say thank you so much for your Guide for Fallout 4. I started following it the other day and started downloading all the mods yesterday and woke up this morning and my head exploded. lol What i mean it's probably just cause i woke up but a slight confused with the new setup with the WIKICore and Archived section of the mod since yesterday i was downloading lots of mods that were now in the archived section does this mean that they were archived cause of bugs or no longer supported? and the WIKICore is the new way to go? I focus towards immersion and realism in my play throughs and liked your guide so yeah so sorry if i should of read more and you had the answers in my face... lol
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