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Verenios

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Everything posted by Verenios

  1. Sweet Gernash, I'm okay with a Loot Overhaul as many will be and many won't be. I just like to grind my stuff up and make it feel as real as possible like scavenge what i can in whatever is left in a 200+ year old wasteland, As for Settlement Resources i suppose it can affect that making it time consuming on what you need hmm but there has been mods like Expanded Resource Shipments Personally i don't build till mid game or least explored a lot and make it feel as if my character has accepted this new world that he/she has awoken into etc. I know i can be weird. :D
  2. Oh woah no need to do so haha that's just me thinking out loud well typing out or whatever, I just remembered Skyrim i had a Loot Overhaul Mod errm Morrowind Loot Ultimate or something which was pretty cool or was it something else hmm... All i know it made it so Loot is precious and not so much chunks of Loot that you become a millionaire once you hit Lv.20 or so. Figured for FO4 being a wasteland for 200+ years and such that lots and loads of places would of been scavenged by Scavengers or Raiders etc cause i felt Vanilla gives a lil too much Loot like example "Sanctuary" you go there and every house has Loot such as Tools & Clothes sometimes a Weapon and you think wow for one you think they would take the Weapons and some Clothes or so so hmm yeah.
  3. Hmm right so should untick Beantown and DL the Non-Conflict Patch for Subway Runner from Lexington Interiors site and use them two if i want Subway Runner, Not all 3 since it would cause issues. Gah feel as if my head will explode, Respect to you for surviving this long haha.
  4. Hey Gernash so with Subway Runner updated to 5.1 you still think NoDynamic to be installed? Also Lexington Interiors has a Patch for Subway Runner now so you think download Beantowns Patch + Subway Runners Patch?
  5. Is okay was just making sure if it was okay or not, I can sacrifice that. Thanks for the quick responses will stick too "Modern Weapons" section. Although a Loot mod hmm gah decisions for a 200+ year wasteland you'd think it was but ultra rare to get Loot haha.
  6. Woops edit my post as you posted your new message. lol
  7. Yeah should be okay i probably use the "Modern Weapons" section to be honest since i just rethinked and prefer Weaponsmith over Pip Weapons Overhaul. I dunno Weight Mods does my head in and surprised yours ain't exploded haha. With that said possible to still use Fallout 4 Loot Overhaul alongside "Modern Weapons" or use the Loot Mod you suggested"
  8. Yeah tried that mod, I am sticking to your WIKI for now haha. Hmm hmm okay i see hmm... So pretty much choose either Realism Section of Modern Section, If so then yeah probably sacrifice Modern Weapons Section since i prefer most the mods in "Realism"
  9. Oh no i know Extended Weapons is in both "Realism" and "Modern Weapons" what i am asking about is "Weaponsmith Extended" Extended Weapon Mods was bought up as my throwing a heads up on a typo on "Pipe Weapons Overhaul" as you can see in the "MAIN FILES" part. Pipe Weapons Overhaul - B9.22 - by The6thMessenger Files to download : MAIN FILES - Extended weapon mods 1.52Description : This mod Updateds and creates multiple combinations of Pipe Weapons. Information : This mod will break most pipe weapons you own. You will have to destroy any broken weapons and replace them. Okay so here is a example of my question, Can i have these with no conflicts etc. Since the ones i want installed are in the "Modern Weapons" section and the ones i have and like most are in the "Realism" and cause of the "NOTE: Only one Plugin can be used per section" Is why i am asking. :)
  10. So question, The Weapon Plugins section as you have stated "NOTE: Only one Plugin can be used per section" Now i like the Realism one but want to grab the Weapons Extended of the "Modern Weapons" section which would mean i have to download all it's requirements such as "New Calibers" etc and not install "Crossbows of Commonwealth" from the "Realism" section due to it being in Weaponsmith Extended. Would that work or not recommended and stick to the Realism only? Also in Realism for mod "Ammo Crafting Overhaul" there is no FOMOD instructions of what to choose. Another is "Pipe Weapons Overhaul" there is no FOMOD instructions and the "Main Files" says "Extended weapon mods 1.52"
  11. Haha yeah i meant other people that i have helped out on the NMM Forums, But yeah Potatoes they are everywhere dude... Soon Radioactive Potatoes.... Anyways 45-60 FPS that is sweet is about the same i get using every mod in the WIKICore and some others. Use ENB + ReShade Framework also so yeah was worried one time after installing everything since ENB + ReShade can by heavy.
  12. Only indoor i can think of at the moment that i use is Improved Wood Textures unless you mean other stuff then if so nah doesn't appear to be many focused on that.
  13. Yeah never mind was reading it wrong when i saw WorkshopRearranged part i was like "Wait" So how would you hide that in a BA2 then popped in my head that is a mod in Settlements, So all good. lol
  14. Cool stuff man. Fallout 4 HD Reworked Revised has no Link btw. Also i presume you mean to download the "Loose Files" since you would need to hide the files etc.
  15. Haha yeah i play Survival so probably why i had the insanity of mobs. Also with your LooksMenu problem are you doing it outdoors or indoors? Cause outdoors just like Skyrim would cause a crash or so by trying to access RaceMenu so was recommended to access indoors, Was till ShowRaceMenuPreCacheKiller was released you could access it outdoors without some issues, But now with SKSE fully updated and the new tweaks here and there gives no need for that anymore. Since FO4SE is still in early development it also could be the same issue Skyrim had but hmm. Also for the many others it could depend on the system too cause opening up the LooksMenu mid game for some reason is very intensely heavy for a few moments while it loads and sometimes causes a crash were as for others with the high end CPU's/RAM/GPU's can handle that stuff, And most the guys i have helped out in the end i find out they run Potato's haha. Edit: Right forgot to mention, Once i have done installing all my mods i go to all my mod folders that has F4SE Folders and copy just the F4SE Folders with it's subfolders and files into the original FO4's Data Folder so like "E:\Steam\steamapps\common\Fallout 4\Data\F4SE" is what it's for me, Cause stuff like LooksMenu and presets will not show up when you try to load a preset but you can save presets, There were some other mods that had hiccups and when people did that there issues were gone so yeah i now just do that just to be sure 100% of the F4SE plugins i use load up.
  16. Oh and yeah i know about the commers thing just that day was tired and cant remember the other error that popped up, I just DL'd that software and just went meh what ever but the new computer it did it with no fail using the command prompt, Just thought i would post up that software for those who have trouble. :P Anyways... Looks like more mods coming out to show of your holstered Weapons. Previous: Mods i posted previous. Visible Weapons - 3rd Person Holster Just Holstered Weapons New: Holstered Weapons by Azar 1_0 Holsters and sheaths Edit: Sorry for double post went to correct that previous one but accidentally submitted after not realizing i pressed tab and enter and wouldn't let me edit the previous post haha.
  17. Sorry yeah quick typed that, Yeah no matter what it just mucked up even when it did succeed had troubles with FO4 not being recognized.
  18. Way i do the whole SymLink/JLinks and all that stuff is download Junction Magic. Simple to use and to setup that kind of stuff etc, When i did the Mod Organizer setup for JLink for the "AppData" Folder to point to your MO folder in Command Prompt i kept getting "error syntax" cause i was trying to do "E:\Mod Managers\Mod Organizer\Fallout 4" but "E:\ModOrganizer" worked perfect which is not what i wanted so yeah Junction Magic allowed me to do everything the WIKI says in a more simpler way. :P
  19. Merge Plugins is what many other STEP guides use and it supports FO4 now, Tested it myself and so far so good. Pretty good tutorial:
  20. Ah right, Yeah i got this new computer last week the old one was meh... was a AMD FX-8150 with a R9 390X the GPU was fine just the CPU would struggle with FO4 and ENB settings so decided to just go high and spend money on a good computer etc.
  21. Yeah i use Grim Wolf ReShade and ENB Presets it's so nice but have both run would need a good GPU. Have a MSI 1080 SeaHawk X and a ASUS PG348Q monitor though.
  22. It can depend on many things, Are you using the ENB and followed all it's instructions? Could be just the Weather type like Cloudy, Sunny depending on what Season you choose on the Vivid Weathers Installer. Or if you did a new install such as FO4 new install you may of missed a edit towards your INI file maybe. Dark Shadows on your character can depend on what angle you are facing, That has been around for other games like Skyrim all the way to FO3 etc. Hence why people make Face Lighting Mods since you face 1 way and you see your character then face the other way and it's just like "WTF did i CREATE!"
  23. Also if i counted correctly with your WIKICore i think in the end if all mods are downloaded you will have around 190-200 esm's/esp's loaded in your load order including base game and DLC's. Probably soon like i mean later no need for now since you still have plenty of room for future mods but soon probably need to start Merging maybe i don't know. I know FO4 has that nasty 255 Limit like Skyrim and all other Bethesda games which includes FO4 Game and DLC's. Merge Plugins: https://www.nexusmods.com/skyrim/mods/69905/? Has support for FO4 for a while now so maybe soon when more mods are added to the WIKI and need to start merging to stay under that cap yeah should give that a whirl. Maybe something like at the end of the Guide "Mods to Merge" similiar to Nav and Darth did for there Skyrim Guide. Example: But that is something to look into later as i said you still have like 60 or so slots left if someone downloads the entire WIKI. (Like me :P) lol
  24. Hmm well for errors in ESP's could try talking to the Mod Author or make a Cleaning Guide, I know Nav and Darth did them with Mods that needed special Cleaning or MetaData for LOOT etc so you could always do that too. Wouldn't be problematic as you wouldn't be telling people what to do since it's your guide and if they want a nice smooth running game then yeah here is your tip and cleaning guide to not have this mod do silly things or go bonkers on you. But ay if they want naked Super Mutants though then umm yeah they can always just ignore... and go to the next mod down the list... lol
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