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VonDoom

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Everything posted by VonDoom

  1. If you're not using the token and just rely on the safehouse version, does it matter?
  2. Has anyone tried this? There's a patch for LOTD. Mystic Condenser SE The functionality to combine lesser potions and poisons into greater versions matches the Soul Gem combiner pretty well, I think. I've seen some comments mention that they used only the patch, but not sure if that's accurate. Might be nice if that worked, since otherwise those Condensers are in all the Jarl strongholds.
  3. Yeah, TK Dodge runs just fine! Also, there is finally a key-bindable dual wield block mod available: https://www.nexusmods.com/skyrimspecialedition/mods/16334? I haven't tested it yet, though from browsing the comments it looks like it may still be geared for the old SKSE version despite its more recent update. Since I'm currently running a game and thus haven't done the most recent Skyrim update, that suits me fine, luckily. Will report back once I've gotten a chance to try it.
  4. Found this conflict resolution fix between Ordinator and Beyond Bruma - apparently the Investor perk needs some fixing. https://www.nexusmods.com/skyrimspecialedition/mods/10934?tab=files Might already be covered in the guide CR patches, but thought I'd post it here just in case.
  5. I have tested Touring Carriages. Caused lots of error messages, to the point that I didn't actually test if it worked despite those. Lots of 'doppelganger missing' errors, which apparently happens because it doesn't do well with anything that edits those carriage driver NPCs.
  6. Some overlays work, though not always reliably. I managed to get the Battle Hardened Warpaints working by porting the esp, though it shows up under the Makeup section, it works just fine. Usually. Sometimes upon re-doing my VIS and Bashed Patch it won't show up at all during character creation. Also tried WyldTats (or however they were spelled), but didn't manage to get those to show up.
  7. Haven't been able to figure out what it actually was, since it just ... works now with the same setup it was CTDing with before, but hey, now I can actually look into getting started on with things. This was recently uploaded to the nexus: Axe's RS Children Tweaks Aims to make RS Children look more natural. Thought it might be of interest.
  8. Working on it currently, thanks! I kinda skipped a few steps thinking tracing back the mods I added would get me somewhere more quickly. I managed to get it to work, now I'm narrowing down what the problem was -- VIS doesn't appear to be at fault so far, though it might of course be that the VIS script doesn't play well with some other mod I've yet to reintroduce.
  9. So after my fiddling around with the NPC Texture mods (and admittedly installing some other new mods on top which I've since removed), I suddenly get CTDs on opening the inventory. Redid bashed patch/FNIS/VIS script like a dozen times now, removing mods I'd added since the last time it worked, also disabling the texture merge and CR, but still the same. I'd appreciate any suggestions. https://modwat.ch/u/VonDoom/plugins
  10. Just started working on it -- if I create my own NPC Retexture Merge, should I use the clean script on WICO first, or is that covered in the Conflict Resolution file?
  11. Wow, didn't expect a reply so soon! Thank you! I actually didn't do a merge for these and left out Retexture CR because of my omissions. I'll try and see if I can figure out how to adjust the NPC Retexture CR (and re-patch afterwards, thanks for the reminder) once I'm back home.
  12. I was wondering if someone might be able to assist me with a cosmetic problem -- I left out the Bijin, Serana and Valerica mods (as well as the merge, since it includes those) and adjusted Fresh Faces & The Ordinary Women with xEdit to remove some of the modifications - specifically for NPCs they both cover, removing those that I didn't prefer along with the corresponding files from the mod folders. They all work fine. But I'm encountering the darker face bug with some NPCs - Jenassa and Uthgerd, specifically, from when I checked out Whiterun, though it's probably more than just them. Am I missing a fix for that I would have if I used the full list of mods and the merge? I'm not too fond of some of the Bijin modifications and vastly prefer Serana's vanilla style, so I was hoping to avoid those. The only other thing I can think of that might be relevant - I installed the Racemenu SSE ... beta? Alpha? since I'm using the full KS Hairdos and it caused a crash during creation without it. I'd really appreciate some help with this.
  13. Finally got around to testing Convenient Horses with EFF, since I didn't implement the new follower mod in use yet - worked perfectly for me, so I might stick with it for now. Is any iAFT and patch-related stuff going to go into the main conflict resolution file in the future?
  14. New compatibility report: 3PCO - 3rd Person Camera Overhaul - Smooth Camera Follow works perfectly when converted, you simply need to replace the required Lock-On mod with Simple Lock-On Alpha 2.
  15. Yeah, the new profile method is great. And makes it very easy to rebuild, update and modify later. First thought it was a bit weird myself, but when I actually did it, the advantages became obvious. Cheers for including it!
  16. Or rename the bsa file to *.bsa.mohidden, if you'd rather keep the original and don't need to save disk space.
  17. Yikes! Maybe try and adjust iMinGrassSize if you haven't already done that when you removed the trees and flora bits? I've got a pretty good rig and had to increase it a bit to run smoothly in foresty areas at 1440p. This much of a drop seems like it wouldn't be just that, but maybe it'll help.
  18. Not much progress today, but decided I'm going to go for a sword&board playthrough once I've finished modifying and would like the one-handed sheath to go back to the side again rather than on the back-- that's covered by the skeleton, FNIS and Immersive Animations, I think. Am I missing anything?
  19. Haven't gotten to Better Descriptions/Become a Bard yet, but I can confirm that RE - Real Estate Continued works. I tested for functionality in Whiterun and everything worked perfectly. Buying, rent, attitude adjustment for expensive and cheap rent. Didn't check every town and city for weird placements, but if there are any, they should be easy to disable. Also submitting Hunters not Bandits for consideration. According to the description, it should work fine with RDO (separate main file) and Immersive Citizens (place after in load order).
  20. I hope it's not too stupid a question, but why is installing Player exclusive animations in the guide without ticking it in the patcher later? Does it do anything if it's not being activated in FNIS?
  21. I used to use Another Sorting Mod and found Valdacil's a lot better, since its tag system makes setting up CFMs and equipment sets very simple -- though I'm not sure if Another Sorting has changed much since I last looked at it -- and the script makes compatibility patches redundant, you just create your own from your modlist. Easy to set up and the script runs pretty fast.
  22. Will try out Better Descriptions SSE as well as Become a Bard tomorrow to see if there are any glaring issues (though Better Descriptions' functions may be partially covered by moreHUD SE already). Not well-versed enough to look for more subtle conflicts, but if there's any big problems, I'll report them for anyone interested. From reading the latest posts, Become a Bard may have some issues to due WICO (didn't add the other one on top) overwriting one of the NPCs it uses.
  23. I tested Valdacil's Item Sorting and the VIS Patching Script on my now fully installed setup. Worked quite well, played a bit into it and every single item and spell I encountered was perfectly tagged.
  24. Yes and yes. I'm using the ENB from the guide, Re-Engaged.
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