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aka_sektor

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  1. Beta 4.3 released: https://github.com/LePresidente/modorganizer/releases/tag/v2.0.8.3b Archive extracting has been fixedSort button has returned and the loot API updated to 10.3 (Thanks to Zanoth)SkyrimSE save information now will correctly show the required plugins (Thanks to Zanoth)
  2. I'll have to abandon the use of .bsa archives I hope some time develepoers MO fixit this problem.
  3. I think, yes. FOMM BSA creator pack bsa right. No. I only try create in GECK new.esp for my new.bsa. Active him in MO, but he only tell me about dirty edits. Look this: Files have. Try you! Get my files: Unpacked: https://www.mediafire.com/download/qggvhms31tz9qs8/Mod+unpack.7z Pack: https://www.mediafire.com/download/3cq22dg9yegu24e/Mod.7z And Fomm for packing: https://www.nexusmods.com/fallout3/mods/640/? Must be changes loading screens to russian language version.
  4. Hi! I have one problem with Mod Organizer. I create retexture many original textures and pack their (with FOMM/BSA creator) to .bsa archive. After I create folder with name "Data", and place my "new.bsa" there. Later I pack all (folder with file) to 7-zip archive and setup mod with Mod Organizer. After I activate "new.bsa" in tab "Archives". I start the game... and no any changes. My question: why this happen and how is fix?
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