
Reidlos
Citizen-
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Everything posted by Reidlos
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Correction (but cant seem to edit my last post now) Ruins Clutter Improved SE is providing the current NIF for those gate/door things. It does not match well with the texture provided by Imperial Forts HD. Best fix atm is go in tot the files of RCI and delete the folder Portcullissmall01 in Meshs/dungeons/imperial/
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So may not effect everyone but I just went through quite an adventure trying to figure out a Crash to Desktop that was Constant. Its somthing that was all over the internet, back then and now but not alot of answers. The closest hint I got was lighting mods. So Dark Fall Cave, a Dawnguard quest dungeon on the far NE corner of the map. I would go in there and Crash to desktop in a few mins every single time. Following the hint above, i went into ELE merged and Relighting skyrim and removed the Cell > Block 2 > sub block 2 > Darkfallcave from both those mods. This fixed the crashing in there for me. Thought id atleast post this here if nothing else in hopes that a weary traveler seeking aid might find this clue! Note that if you do have this issue, go to a save before you went in. exit and use SSEedit to wipe it (basically any lighting mods). Doing it after the fact didnt work out. https://www.reddit.com/r/skyrimmods/comments/8yuyhb/need_some_texture_assistance_glitched_gates_and/ made same question but to the Helgan one a bit ago, no answer picture shows ID Dungeons\Imperial\PortcullisSmall01\ImpPortcullisSmall01.nif is nif path to the object I think Update: think i found the textuer, its from Imperial Forts HD checked mod page, its a known issue, seems there is a issue if you use it with SIMM. Mesh causes it to dis align i guess.
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Lexy and other authors. Its not needed obviously but I follow this guides development alot, and some times get curious why something is removed or changed. Sometimes you bring it up in the thread but sometimes its just oh ok well thats gone :) I would find it interesting to see a quick blurb why on flat our removals for example, swapns not a big deal and additions make sense most th etime but removals are strange at times
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I'm going to do a rebuild with out immersive citizens soon, maybe I'll be ahead of the game lol. Decided this because I didn't see that much change tbh, most of the mod only does stuff for Whiterun and I don't notice most of it, biggest thing I see is at night 100 people at the inn. After seeing incompatibilitys in detail and some reading, think it's for the best. If a replacement comes up I'll be mostly ready.
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My 2 cents but not a fan of race menu with out the mesh edit. Tried it a month ago with a manual port and no matter what I did my character has jaggy cheeks. ECE has a working face edit but it's not necessary for my issue because it has a addition change that fixes those regions of the face automatically. Does anyone have a solution to this with current race menu?
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I think im going to give it a try, it just sucks that Chesko himself on twitter said he was done with campfire and working on finishing frostfall 2 months ago. He sounded (and i think even said 1 month) that he was close :( I know when I finally break down and use these fixes, hes going to release Campfire/Frostfall OMEGA OMG edition, where there are thousands of improvements and features, and oh ya, pretty much need to re install windows and make 6 new games for it to work (/s) Only problem I have with the fix is the interface changes, I use Ultra wide, and the swfs the mod uses are not at the right aspect ratio.
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Whats the confidence level with that unofficial Camping/Frostfall patch? sadly there hastn been word for 2 months but Chesko said he finished for the most part camping and working on frostfall, I cant help but think its going to have a much more stable base and maybe some new content, or else why would this take so long.
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This game is hard with this mod order lol, i have a few extra things but jeez, im in steel armor, using Live another life up north. at lvl 1 im running into lvl 5 minimum things. lvl 5 wolves are almost 1 shotting me ! and they dont seem to be afraid of the fire im shooting at them wonder if its not working or what.
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Note of warning for ENB: Posting about it on Re-Engaged comments ENB .343 causes some shinny surfaces like tundra cotton and trolls fat/ice to flare white pretty bad (check out bugs and posts for picture) We rooted it down to SMAA OFF in .343 causing it, so its either somthing wrong with his SMAA or the binary
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anyone getting a glitch where you use an alchemy table or enchanting table and you go from the 3rd pesron animation to first person and get stuck there for 20 or so seconds, and when you leave the table you cant go 3rd person? I can fix it if I re use the table but its very strange. May not be anything used in this guide but 98% of mine are based on this guide but there are a few others things i used so figured id throw it out there while i look for fixes
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Lexy or others, Giving you guide a go, just finished merging, but damn so many plugins lol I thought i was mod crazy before, but never gotten this close to a mod limit. I didnt download a small handful of some of the listed items, and a few things I swapped out for preference but got what i could to line up so the end result is right around the count your guide 100% would have had. My question is... Is there anything NOT discussed in the merge section that still could be merged? Some Id like too, sadly cant be done safely (like all arthmoons town changes) but at a glace i can see some maybes but wanted to first get any ideas from the author and the users.
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Mod Organizer 2 Discussion and Feedback
Reidlos replied to TechAngel85's question in Mod Organizer Support
If I have 2 Ba2 files and 1 changes 5 things (say textures)(MOD 1) and another before it that changes 10 textures (5 of which are the same as the mod 1) (Mod 2) will the 10 textures be changed then the 5 that are the same in mod 1 overwrite the files from the other? With out the archive tab from the 1.X series I know that loose files win over archives, and archive vs archive is determined by load order of the ESP that goes with it. But I dont recall how well they mesh.