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Showing content with the highest reputation on 04/11/2025 in all areas

  1. Discussion topic: True Hunter - fewer animals per square meter by lilebonymace Wiki Link customizable via MCM
    1 point
  2. I didn't use this mod directly but I used Open World Loot which incorporates it. I liked it very much but it won't appeal to everyone's taste in how it somewhat alters the open-world mechanic by "gating" dungeons based on levels, thereby increasing difficulty and limiting freedom of exploration/questing. It makes the game a bit closer to old-school RPGs where as a lowly adventurer you're supposed to chase wolves and clear bandit camps before hunting dragons. I found it worked quite well with other mods (they're popular and included in STEP Guide I think, but I forgot their names) which restrict the quests and/or radiant dungeons that are handed out to the player based on player level. So one doesn't get stuck with a radiant quest sending the player at level 10 to a dungeon with enemies level 20+, for example. It all seems to progress naturally and organically without roadblocks, unless one willingly persists in exploring dungeons above their level.
    1 point
  3. here's closer screenshot (and yeah i checked it was not lod of course)
    0 points
  4. look at the grass, it has some things it's problem with complex grass as i wrote, but i don't understand why it show up with enb
    0 points
  5. Discussion topic: Arena - An Encounter Zone Overhaul by Simon Magus Wiki Link
    0 points
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