SkyrimSE:ENBSeries INI Reference/Rainwetsurfaces: Difference between revisions

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{{PageTitle|logo=delta|title=ENBSeriesINI - Rainwetsurfaces}}__NOTOC__[[Category:Configuration Settings]][[Category:ENB Guides]]
{{PageTitle|logo=delta|title=ENBSeriesINI - Rainwetsurfaces}}__NOTOC__[[Category:ENB Settings]]
This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather.
This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather.


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===EnableCubemap===
===EnableCubemap===
<syntaxhighlight lang="ini">EnableCubemap=true</syntaxhighlight>
<syntaxhighlight lang="ini">EnableCubemap=(false, true)</syntaxhighlight>
Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.
Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.


===RainFadeTime===
===RainFadeTime===
<syntaxhighlight lang="ini">RainFadeTime=30.0</syntaxhighlight>
<syntaxhighlight lang="ini">RainFadeTime=(0.0...)</syntaxhighlight>
Length of time it takes for the effect to fade after it stops raining.
Length of time it takes for the effect to fade after it stops raining.


===ColorPowMultiplier===
===ColorPowMultiplier===
<syntaxhighlight lang="ini">ColorPowMultiplier=1.2</syntaxhighlight>
<syntaxhighlight lang="ini">ColorPowMultiplier=(0.0...)</syntaxhighlight>


===BodyFresnel===
===BodyFresnel===
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
BodyFresnelMin=0.05
BodyFresnelMin=(0.0...)
BodyFresnelCurve=4.0
BodyFresnelCurve=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the glossiness of the effect on skin.
Controls the glossiness of the effect on skin.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
BodyGlossinessDawn=1.0
BodyGlossinessDawn=(0.0...)
BodyGlossinessSunrise=1.0
BodyGlossinessSunrise=(0.0...)
BodyGlossinessDay=1.0
BodyGlossinessDay=(0.0...)
BodyGlossinessSunset=1.0
BodyGlossinessSunset=(0.0...)
BodyGlossinessDusk=1.0
BodyGlossinessDusk=(0.0...)
BodyGlossinessNight=1.0
BodyGlossinessNight=(0.0...)
BodyGlossinessInteriorDay=1.0
BodyGlossinessInteriorDay=(0.0...)
BodyGlossinessInteriorNight=1.0
BodyGlossinessInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the amount of reflection on skin.
Controls the amount of reflection on skin.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
BodyReflectionAmountDawn=0.3
BodyReflectionAmountDawn=(0.0...)
BodyReflectionAmountSunrise=0.3
BodyReflectionAmountSunrise=(0.0...)
BodyReflectionAmountDay=0.3
BodyReflectionAmountDay=(0.0...)
BodyReflectionAmountSunset=0.3
BodyReflectionAmountSunset=(0.0...)
BodyReflectionAmountDusk=0.3
BodyReflectionAmountDusk=(0.0...)
BodyReflectionAmountNight=0.3
BodyReflectionAmountNight=(0.0...)
BodyReflectionAmountInteriorDay=0.3
BodyReflectionAmountInteriorDay=(0.0...)
BodyReflectionAmountInteriorNight=0.3
BodyReflectionAmountInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


===Fresnel===
===Fresnel===
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
FresnelMin=0.1
FresnelMin=(0.0...)
FresnelCurve=4.0
FresnelCurve=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the glossiness of the effect on objects.
Controls the glossiness of the effect on objects.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
GlossinessDawn=1.0
GlossinessDawn=(0.0...)
GlossinessSunrise=1.0
GlossinessSunrise=(0.0...)
GlossinessDay=1.0
GlossinessDay=(0.0...)
GlossinessSunset=1.0
GlossinessSunset=(0.0...)
GlossinessDusk=1.0
GlossinessDusk=(0.0...)
GlossinessNight=1.0
GlossinessNight=(0.0...)
GlossinessInteriorDay=1.0
GlossinessInteriorDay=(0.0...)
GlossinessInteriorNight=1.0
GlossinessInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the amount of reflection on objects.
Controls the amount of reflection on objects.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
ReflectionAmountDawn=0.3
ReflectionAmountDawn=(0.0...)
ReflectionAmountSunrise=0.3
ReflectionAmountSunrise=(0.0...)
ReflectionAmountDay=0.3
ReflectionAmountDay=(0.0...)
ReflectionAmountSunset=0.3
ReflectionAmountSunset=(0.0...)
ReflectionAmountDusk=0.3
ReflectionAmountDusk=(0.0...)
ReflectionAmountNight=0.3
ReflectionAmountNight=(0.0...)
ReflectionAmountInteriorDay=0.3
ReflectionAmountInteriorDay=(0.0...)
ReflectionAmountInteriorNight=0.3
ReflectionAmountInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 15:39, August 3, 2021

Delta c.png

ENBSeriesINI - Rainwetsurfaces

This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather.

This feature is Weather compatible!

EnableCubemap

EnableCubemap=(false, true)

Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.

RainFadeTime

RainFadeTime=(0.0...)

Length of time it takes for the effect to fade after it stops raining.

ColorPowMultiplier

ColorPowMultiplier=(0.0...)

BodyFresnel

BodyFresnelMin=(0.0...)
BodyFresnelCurve=(0.0...)

BodyGlossiness

Controls the glossiness of the effect on skin.

BodyGlossinessDawn=(0.0...)
BodyGlossinessSunrise=(0.0...)
BodyGlossinessDay=(0.0...)
BodyGlossinessSunset=(0.0...)
BodyGlossinessDusk=(0.0...)
BodyGlossinessNight=(0.0...)
BodyGlossinessInteriorDay=(0.0...)
BodyGlossinessInteriorNight=(0.0...)

BodyReflectionAmount

Controls the amount of reflection on skin.

BodyReflectionAmountDawn=(0.0...)
BodyReflectionAmountSunrise=(0.0...)
BodyReflectionAmountDay=(0.0...)
BodyReflectionAmountSunset=(0.0...)
BodyReflectionAmountDusk=(0.0...)
BodyReflectionAmountNight=(0.0...)
BodyReflectionAmountInteriorDay=(0.0...)
BodyReflectionAmountInteriorNight=(0.0...)

Fresnel

FresnelMin=(0.0...)
FresnelCurve=(0.0...)

Glossiness

Controls the glossiness of the effect on objects.

GlossinessDawn=(0.0...)
GlossinessSunrise=(0.0...)
GlossinessDay=(0.0...)
GlossinessSunset=(0.0...)
GlossinessDusk=(0.0...)
GlossinessNight=(0.0...)
GlossinessInteriorDay=(0.0...)
GlossinessInteriorNight=(0.0...)

ReflectionAmount

Controls the amount of reflection on objects.

ReflectionAmountDawn=(0.0...)
ReflectionAmountSunrise=(0.0...)
ReflectionAmountDay=(0.0...)
ReflectionAmountSunset=(0.0...)
ReflectionAmountDusk=(0.0...)
ReflectionAmountNight=(0.0...)
ReflectionAmountInteriorDay=(0.0...)
ReflectionAmountInteriorNight=(0.0...)