SkyrimSE:ENBSeries INI Reference/Rainwetsurfaces: Difference between revisions
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{{PageTitle|logo=delta|title=ENBSeriesINI - Rainwetsurfaces}}__NOTOC__[[Category: | {{PageTitle|logo=delta|title=ENBSeriesINI - Rainwetsurfaces}}__NOTOC__[[Category:ENB Settings]] | ||
This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather. | This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather. | ||
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===EnableCubemap=== | ===EnableCubemap=== | ||
<syntaxhighlight lang="ini">EnableCubemap=true</syntaxhighlight> | <syntaxhighlight lang="ini">EnableCubemap=(false, true)</syntaxhighlight> | ||
Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections. | Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections. | ||
===RainFadeTime=== | ===RainFadeTime=== | ||
<syntaxhighlight lang="ini">RainFadeTime= | <syntaxhighlight lang="ini">RainFadeTime=(0.0...)</syntaxhighlight> | ||
Length of time it takes for the effect to fade after it stops raining. | Length of time it takes for the effect to fade after it stops raining. | ||
===ColorPowMultiplier=== | ===ColorPowMultiplier=== | ||
<syntaxhighlight lang="ini">ColorPowMultiplier= | <syntaxhighlight lang="ini">ColorPowMultiplier=(0.0...)</syntaxhighlight> | ||
===BodyFresnel=== | ===BodyFresnel=== | ||
<syntaxhighlight lang="ini"> | <syntaxhighlight lang="ini"> | ||
BodyFresnelMin=0. | BodyFresnelMin=(0.0...) | ||
BodyFresnelCurve= | BodyFresnelCurve=(0.0...) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Controls the glossiness of the effect on skin. | Controls the glossiness of the effect on skin. | ||
<syntaxhighlight lang="ini"> | <syntaxhighlight lang="ini"> | ||
BodyGlossinessDawn= | BodyGlossinessDawn=(0.0...) | ||
BodyGlossinessSunrise= | BodyGlossinessSunrise=(0.0...) | ||
BodyGlossinessDay= | BodyGlossinessDay=(0.0...) | ||
BodyGlossinessSunset= | BodyGlossinessSunset=(0.0...) | ||
BodyGlossinessDusk= | BodyGlossinessDusk=(0.0...) | ||
BodyGlossinessNight= | BodyGlossinessNight=(0.0...) | ||
BodyGlossinessInteriorDay= | BodyGlossinessInteriorDay=(0.0...) | ||
BodyGlossinessInteriorNight= | BodyGlossinessInteriorNight=(0.0...) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Controls the amount of reflection on skin. | Controls the amount of reflection on skin. | ||
<syntaxhighlight lang="ini"> | <syntaxhighlight lang="ini"> | ||
BodyReflectionAmountDawn=0. | BodyReflectionAmountDawn=(0.0...) | ||
BodyReflectionAmountSunrise=0. | BodyReflectionAmountSunrise=(0.0...) | ||
BodyReflectionAmountDay=0. | BodyReflectionAmountDay=(0.0...) | ||
BodyReflectionAmountSunset=0. | BodyReflectionAmountSunset=(0.0...) | ||
BodyReflectionAmountDusk=0. | BodyReflectionAmountDusk=(0.0...) | ||
BodyReflectionAmountNight=0. | BodyReflectionAmountNight=(0.0...) | ||
BodyReflectionAmountInteriorDay=0. | BodyReflectionAmountInteriorDay=(0.0...) | ||
BodyReflectionAmountInteriorNight=0. | BodyReflectionAmountInteriorNight=(0.0...) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Fresnel=== | ===Fresnel=== | ||
<syntaxhighlight lang="ini"> | <syntaxhighlight lang="ini"> | ||
FresnelMin=0. | FresnelMin=(0.0...) | ||
FresnelCurve= | FresnelCurve=(0.0...) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Controls the glossiness of the effect on objects. | Controls the glossiness of the effect on objects. | ||
<syntaxhighlight lang="ini"> | <syntaxhighlight lang="ini"> | ||
GlossinessDawn= | GlossinessDawn=(0.0...) | ||
GlossinessSunrise= | GlossinessSunrise=(0.0...) | ||
GlossinessDay= | GlossinessDay=(0.0...) | ||
GlossinessSunset= | GlossinessSunset=(0.0...) | ||
GlossinessDusk= | GlossinessDusk=(0.0...) | ||
GlossinessNight= | GlossinessNight=(0.0...) | ||
GlossinessInteriorDay= | GlossinessInteriorDay=(0.0...) | ||
GlossinessInteriorNight= | GlossinessInteriorNight=(0.0...) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Controls the amount of reflection on objects. | Controls the amount of reflection on objects. | ||
<syntaxhighlight lang="ini"> | <syntaxhighlight lang="ini"> | ||
ReflectionAmountDawn=0. | ReflectionAmountDawn=(0.0...) | ||
ReflectionAmountSunrise=0. | ReflectionAmountSunrise=(0.0...) | ||
ReflectionAmountDay=0. | ReflectionAmountDay=(0.0...) | ||
ReflectionAmountSunset=0. | ReflectionAmountSunset=(0.0...) | ||
ReflectionAmountDusk=0. | ReflectionAmountDusk=(0.0...) | ||
ReflectionAmountNight=0. | ReflectionAmountNight=(0.0...) | ||
ReflectionAmountInteriorDay=0. | ReflectionAmountInteriorDay=(0.0...) | ||
ReflectionAmountInteriorNight=0. | ReflectionAmountInteriorNight=(0.0...) | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 15:39, August 3, 2021
This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather.
- This feature is Weather compatible!
EnableCubemap
EnableCubemap=(false, true)
Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.
RainFadeTime
RainFadeTime=(0.0...)
Length of time it takes for the effect to fade after it stops raining.
ColorPowMultiplier
ColorPowMultiplier=(0.0...)
BodyFresnel
BodyFresnelMin=(0.0...)
BodyFresnelCurve=(0.0...)
BodyGlossiness
Controls the glossiness of the effect on skin.
BodyGlossinessDawn=(0.0...)
BodyGlossinessSunrise=(0.0...)
BodyGlossinessDay=(0.0...)
BodyGlossinessSunset=(0.0...)
BodyGlossinessDusk=(0.0...)
BodyGlossinessNight=(0.0...)
BodyGlossinessInteriorDay=(0.0...)
BodyGlossinessInteriorNight=(0.0...)
BodyReflectionAmount
Controls the amount of reflection on skin.
BodyReflectionAmountDawn=(0.0...)
BodyReflectionAmountSunrise=(0.0...)
BodyReflectionAmountDay=(0.0...)
BodyReflectionAmountSunset=(0.0...)
BodyReflectionAmountDusk=(0.0...)
BodyReflectionAmountNight=(0.0...)
BodyReflectionAmountInteriorDay=(0.0...)
BodyReflectionAmountInteriorNight=(0.0...)
Fresnel
FresnelMin=(0.0...)
FresnelCurve=(0.0...)
Glossiness
Controls the glossiness of the effect on objects.
GlossinessDawn=(0.0...)
GlossinessSunrise=(0.0...)
GlossinessDay=(0.0...)
GlossinessSunset=(0.0...)
GlossinessDusk=(0.0...)
GlossinessNight=(0.0...)
GlossinessInteriorDay=(0.0...)
GlossinessInteriorNight=(0.0...)
ReflectionAmount
Controls the amount of reflection on objects.
ReflectionAmountDawn=(0.0...)
ReflectionAmountSunrise=(0.0...)
ReflectionAmountDay=(0.0...)
ReflectionAmountSunset=(0.0...)
ReflectionAmountDusk=(0.0...)
ReflectionAmountNight=(0.0...)
ReflectionAmountInteriorDay=(0.0...)
ReflectionAmountInteriorNight=(0.0...)