SkyrimSE:ENBSeries INI Reference/Rainwetsurfaces

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ENBSeriesINI - Rainwetsurfaces

This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather.

This feature is Weather compatible!

EnableCubemap[edit | edit source]

EnableCubemap=(false, true)

Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.

RainFadeTime[edit | edit source]

RainFadeTime=(0.0...)

Length of time it takes for the effect to fade after it stops raining.

ColorPowMultiplier[edit | edit source]

ColorPowMultiplier=(0.0...)

BodyFresnel[edit | edit source]

BodyFresnelMin=(0.0...)
BodyFresnelCurve=(0.0...)

BodyGlossiness[edit | edit source]

Controls the glossiness of the effect on skin.

BodyGlossinessDawn=(0.0...)
BodyGlossinessSunrise=(0.0...)
BodyGlossinessDay=(0.0...)
BodyGlossinessSunset=(0.0...)
BodyGlossinessDusk=(0.0...)
BodyGlossinessNight=(0.0...)
BodyGlossinessInteriorDay=(0.0...)
BodyGlossinessInteriorNight=(0.0...)

BodyReflectionAmount[edit | edit source]

Controls the amount of reflection on skin.

BodyReflectionAmountDawn=(0.0...)
BodyReflectionAmountSunrise=(0.0...)
BodyReflectionAmountDay=(0.0...)
BodyReflectionAmountSunset=(0.0...)
BodyReflectionAmountDusk=(0.0...)
BodyReflectionAmountNight=(0.0...)
BodyReflectionAmountInteriorDay=(0.0...)
BodyReflectionAmountInteriorNight=(0.0...)

Fresnel[edit | edit source]

FresnelMin=(0.0...)
FresnelCurve=(0.0...)

Glossiness[edit | edit source]

Controls the glossiness of the effect on objects.

GlossinessDawn=(0.0...)
GlossinessSunrise=(0.0...)
GlossinessDay=(0.0...)
GlossinessSunset=(0.0...)
GlossinessDusk=(0.0...)
GlossinessNight=(0.0...)
GlossinessInteriorDay=(0.0...)
GlossinessInteriorNight=(0.0...)

ReflectionAmount[edit | edit source]

Controls the amount of reflection on objects.

ReflectionAmountDawn=(0.0...)
ReflectionAmountSunrise=(0.0...)
ReflectionAmountDay=(0.0...)
ReflectionAmountSunset=(0.0...)
ReflectionAmountDusk=(0.0...)
ReflectionAmountNight=(0.0...)
ReflectionAmountInteriorDay=(0.0...)
ReflectionAmountInteriorNight=(0.0...)