NoMansSky:Reference Guides/TkRotationComponentData: Difference between revisions

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* t is always 0 as it isn't used at all by the game.
* t is always 0 as it isn't used at all by the game.


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{{AlertSmall‏‎|type=notice|text=Unfortunately, this cannot be applied to planets to make them spin (we tried!) }}


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[[Category:No Man's Sky]][[Category:NMS-Reference]][[Category:NMS-Reference-XML]]
[[Category:No Man's Sky]][[Category:NMS-Reference]][[Category:NMS-Reference-XML]]

Revision as of 00:17, February 17, 2021

TkRotationComponentData

The TkRotationComponentData Property adds rotations to things. It is using this Property for things like the rotating jetpack hologram.

The Property has the following form:

    <Property value="TkRotationComponentData.xml">
      <Property name="Speed" value="0.15" />
      <Property name="Axis" value="Vector4f.xml">
        <Property name="x" value="0.4" />
        <Property name="y" value="1" />
        <Property name="z" value="0" />
        <Property name="t" value="0" />
      </Property>
    </Property>

The Properties here are pretty self explanatory.

  • Speed is the speed at which the object rotates around the axis specified.
  • The y-axis is the vertical axis used in game, so to get something to rotate around just the y-axis, all other values within Axis would be set to 0.
  • t is always 0 as it isn't used at all by the game.
Info-Logo.png
NOTE:
Unfortunately, this cannot be applied to planets to make them spin (we tried!)

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