NoMansSky:Reference Guides: Difference between revisions
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* A list of all internal names for things in game can be found in the [[NMS:Reference_Guides/Reference_Tables|Reference Table]]. | * A list of all internal names for things in game can be found in the [[NMS:Reference_Guides/Reference_Tables|Reference Table]]. | ||
* For all the commands and object types supported by the model importer see [[NMS:Modding_Tools/NMS_Model_Importer_Guide|this Guide]]. | * For all the commands and object types supported by the NMSDK model importer see [[NMS:Modding_Tools/NMS_Model_Importer_Guide|this Guide]]. | ||
* Some basic information about the input system is collated in the [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference]]. | * Some basic information about the input system is collated in the [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference]]. | ||
* A list of all the exosuit voice files with their WEM IDs can be found in the [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table]. | * A list of all the exosuit voice files with their WEM IDs can be found in the [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table]. |
Revision as of 16:44, August 8, 2020
References
The following are references for the various files and types of files used for No Man's Sky:
- A list of all internal names for things in game can be found in the Reference Table.
- For all the commands and object types supported by the NMSDK model importer see this Guide.
- Some basic information about the input system is collated in the Input/Actions Reference.
- A list of all the exosuit voice files with their WEM IDs can be found in the Voice Reference Table.
- Allowed Game Components in ENTITY Files
- Curves
- GcPlanetData-RE
- Global Files
- Reward Types
- SimpleInteraction and Interaction Types
XML File References
- GcCameraAerialViewData.xml
- GcCameraFollowSettings.xml
- GcCameraShakeData.xml
- GcCameraWarpSettings.xml
- TkModelRendererData.xml
- TkRotationComponentData
Game File Types and Associations
Users can find the game's different file types with descriptions below:
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM (Animation) files - (minimal research on this currently)
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- TEXTURES
- AUDIO
- WEM format