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{{PageTitle|logo=nomanssky|title=No Man's Sky - Unofficial Wiki|subtitle= {{Fs|1rem|2= <i class="fas fa-angle-double-right"></i> [[NMS:Wiki|Link to Step Wiki]]}}}}
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<img src="https://wiki.step-project.com/images/2/25/NMSHeaderBG.jpg" alt="BannerLogo" style="border-radius:10px;">
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<div style="background-color:#42857b; font-family:Verdana; color:#EEE; font-size:1.5em; border:3px solid #4c535e; border-radius:10px; text-align:left; margin:0 auto 30px auto; padding:5px 15px 5px 15px;"><div style="">Discord  |  Forums  |  Tutorials  |  Modding Tools  |  Basic Topics  |   Advanced Topics</div></div>
 
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== About ==
== About ==
This is a community effort to document the technical aspects of No Man's Sky's internal workings as well as acquaint aspiring modders with all of the possibilities of what you can do with the game!
This wiki has been created as a community effort to document the internal workings of No Man's Sky as well as acquaint aspiring modders with the game modding possibilities.


Modding No Man's Sky is also an on-going research effort and, as such, many pages will change over time as Hello Games, creators of No Man's Sky, release new patches and as various mod and tool authors publish new ideas and techniques.
Modding NMS is an on-going research effort and as such, many pages might change over time as the game will evolve and as contributors will publish new insight details and techniques.


== Contribute ==
Join us in the [https://discord.gg/22ZAU9H NMS Modding Discord channel], and thanks so much for reading!
Research work is paramount to the continued existence and improvement of mods; as many aspects of No Man's Sky remain hidden away behind untested properties and attributes that cannot be understood without trial and error. As such, experimentation is necessary to learn more about these unknown aspects and interactions of the game.


Listed within the current state of modding article is what can and can't be done, so far as we're presently aware. Within that article are links to places you can contribute findings and find tools that you may help develop further.
== Getting Started ==
If you want to mod NMS, reading the [[NMS:Current_State_of_Modding|Current State of Modding article]] gives a first overview (even if not extensive) to figure out the actual state of modding.


If you are willing to assist in advancing research of the game's internal mechanics, please update this wiki with findings as well. We are looking for adventurous individuals to experiment on some of the more obscure aspects of what modding has revealed so far. Hit us up in the [https://discord.gg/kFxjuuj NMS Modding Discord channel], and thanks so much for reading this far!
The second step is checking out [[NMS:Tutorials/Getting_Started|The Modding Process]] tutorial to get all the first advices to extract, edit and repack files and get the basis to create your first mod.}}
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<div style="background-color:#23788c; font-family:Verdana; color:#EEE; font-size:2em; font-weight:bold; border-bottom:2px solid #4c535e; border-radius:6px; text-align:left; padding:5px 5px 5px 15px; margin:0 0 10px 0;">Tutorials</div>
== Contribute ==
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We are looking for adventurous individuals to experiment on every aspects of No Man's Sky modding capabilities. As many aspects of the game remain hidden away behind untested properties and attributes, experimentation is necessary to learn more about all the game could provide.
If you're completely unfamiliar with modding, check out the Getting Started tutorial! If you've read through Getting Started and want to get right into something quick, you might try your hand at Adding new buildable objects. This can give you a first taste of what it's like to make a mod, and the interconnected nature of files within even a relatively simple mod. Once you've read both of those entries, and in case you've not followed their links, you might check out Compiling Mods, which covers the basics of putting together your mod after you've finished adjusting all the files related to your mod.


All the tools necessary to follow these tutorials can be found below in Modding Tools.
Those willing to assist in updating this wiki with all their findings could apply following these steps :
# [https://stepmodifications.org/forum/register/ Create an account] on the Step Forums, if one doesn't exist
#: Ensure to verify the account from the email sent to the address used during sign up
# Log into the wiki using the forum username and password (person icon on the navbar)
# After that is complete, mention @TechAngel85 on the [https://discord.gg/22ZAU9H NMS Modding Discord channel] with the desire to edit the NMS wiki so the request is public.
#: Please include the username that was used for the forum account. Users will then be assigned a user group with edit rights.


== Beginner ==
Those not familiar with wiki editing and markup, please see the [[NMS:Wiki_Reference|Wiki Reference]] for guidances.
* Getting Started - this tutorial will help you setting up your modding environment
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* Adding new buildable objects - this tutorial will allow you to add a custom object to the game building menu
* Importing Custom Models - this tutorial will help you importing your own 3D models
* Adding/Replacing Audio - this tutorial will help you replacing the game sound effects
* Merging Two Mods - this tutorial will help you combine two mods
* Compiling Mods - this tutorial will help you compiling your mod so that it is ready to be used and distributed
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Latest revision as of 07:10, January 25, 2023

Nomanssky flare.png

No Man's Sky - Unofficial Wiki

Link to Step Wiki

About

This wiki has been created as a community effort to document the internal workings of No Man's Sky as well as acquaint aspiring modders with the game modding possibilities.

Modding NMS is an on-going research effort and as such, many pages might change over time as the game will evolve and as contributors will publish new insight details and techniques.

Join us in the NMS Modding Discord channel, and thanks so much for reading!

Getting Started

If you want to mod NMS, reading the Current State of Modding article gives a first overview (even if not extensive) to figure out the actual state of modding.

The second step is checking out The Modding Process tutorial to get all the first advices to extract, edit and repack files and get the basis to create your first mod.

Contribute

We are looking for adventurous individuals to experiment on every aspects of No Man's Sky modding capabilities. As many aspects of the game remain hidden away behind untested properties and attributes, experimentation is necessary to learn more about all the game could provide.

Those willing to assist in updating this wiki with all their findings could apply following these steps :

  1. Create an account on the Step Forums, if one doesn't exist
    Ensure to verify the account from the email sent to the address used during sign up
  2. Log into the wiki using the forum username and password (person icon on the navbar)
  3. After that is complete, mention @TechAngel85 on the NMS Modding Discord channel with the desire to edit the NMS wiki so the request is public.
    Please include the username that was used for the forum account. Users will then be assigned a user group with edit rights.

Those not familiar with wiki editing and markup, please see the Wiki Reference for guidances.