NoMansSky:Game Structure: Difference between revisions

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:* [[NoMansSky:Reference_Guides/MATERIAL_Files|MATERIAL.MBIN files]] : generic game materials.
:* [[NoMansSky:MATERIAL_Files|MATERIAL Files]] : generic game materials.


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====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:Game_Structure/METADATA|METADATA]] ======

Revision as of 14:48, July 17, 2021

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Game Structure

List of the available game files

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Game Files

Once unpacked, the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:

root
AUDIO
  • WEM format : encoded audio files
  • Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
BANKS_INTERMEDIATE
No known use
FONTS
  • FNT files : text files storing char maps to extract them from the .DDS canvas
  • DDS files : Textures storing fonts as images
INPUT
LANGUAGE
  • LANGUAGE Files : store all the strings, texts and dialogs of the game
MATERIALS
METADATA
  • Game database
MODELS
MUSIC
  • XML files : text files controlling music samples
PIPELINES
  • BIN files : text files controlling shaders branching
PLAYTOGETHER
Unknown
PROMO
  • old game promotional files
SCENES
  • Trailer and demonstration static files
SHADERS
  • BIN files : shaders initialization text files
  • SPV files : Vulkan fragmented shader files
TEXTURES
  • CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
TPFSDICT
  • Encrypted profanity words you can't use in NMS
UI
  • MBIN files : describes all the components and parts of the game GUI
  • TTF files : Standard TrueType Fonts used in game menus and interfaces


Configuration Files

These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.
Note that these are basicaly .txt files so they can be edited with any text editor.

Here is the list of the available files :

GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
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HDR
.cube files : HDR LUT calibration files (These are simple .txt files too)


Save Files

No Man's Sky save files are stored in recluded folders.

  • Individual save files
Here is an example showing where you can find it if your operating system is on your C: drive :
C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084
Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different
Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some save editors can read and edit these files.

 

  • Shared catalog discoveries
Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.
This file is located in :
Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML
So if you want to fully save your progression, it's important to also save this file.