NoMansSky:Game Structure: Difference between revisions

From Step Mods | Change The Game
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: [[NMS:Reference_Guides/Global_Files|GLOBAL.MBIN Files]] - Global game settings
: [[NMS:Reference_Guides/Global_Files|GLOBAL.MBIN Files]] - Global game settings


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|AUDIO}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AUDIO}}
:: WEM format : encoded audio files
:: WEM format : encoded audio files
:: [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.
:: [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|BANKS_INTERMEDIATE}} - No known use
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|BANKS_INTERMEDIATE}} - No known use


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|FONTS}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|FONTS}}
:: FNT files : text files storing char maps to extract them from the .DDS canvas
:: FNT files : text files storing char maps to extract them from the .DDS canvas
:: DDS files : Textures storing fonts as images
:: DDS files : Textures storing fonts as images


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|INPUT}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|INPUT}}
:: JSON files : text files storing devices input mappings
:: JSON files : text files storing devices input mappings
:: [[NMS:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]
:: [[NMS:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|LANGUAGE}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|LANGUAGE}}
:: [https://stepmodifications.org/wiki/NMS:Reference_Guides/LANGUAGE_Files LANGUAGE .MBIN files] : store all the strings, texts and dialogs of the game
:: [https://stepmodifications.org/wiki/NMS:Reference_Guides/LANGUAGE_Files LANGUAGE .MBIN files] : store all the strings, texts and dialogs of the game


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|MATERIALS}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|MATERIALS}}
:: [https://stepmodifications.org/wiki/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials.
:: [https://stepmodifications.org/wiki/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials.


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png [[NMS:Game_Structure/METADATA|METADATA]] - Game database
: <i class="far fa-folder-open pr-2 hltx"></i> [[NMS:Game_Structure/METADATA|METADATA]] - Game database


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|MODELS}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|MODELS}}
:: [[NMS:Reference_Guides/SCENE_Files|SCENE.MBIN Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
:: [[NMS:Reference_Guides/SCENE_Files|SCENE.MBIN Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
:: [[NMS:Reference_Guides/ENTITY|ENTITY.MBIN Files]] - the MBIN that defines interactions and behaviors of objects.
:: [[NMS:Reference_Guides/ENTITY|ENTITY.MBIN Files]] - the MBIN that defines interactions and behaviors of objects.
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::: [[NMS:Reference_Guides/Curves|Animation Curves]]
::: [[NMS:Reference_Guides/Curves|Animation Curves]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|MUSIC}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|MUSIC}}
:: XML files : text files controlling music samples
:: XML files : text files controlling music samples


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|PIPELINES}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|PIPELINES}}
:: BIN files : text files controlling shaders branching
:: BIN files : text files controlling shaders branching


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|PLAYTOGETHER}} - unknown
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|PLAYTOGETHER}} - unknown
: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|PROMO}} - old game promotional files  
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|PROMO}} - old game promotional files  
: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|SCENES}} - Trailer and demonstration static files
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|SCENES}} - Trailer and demonstration static files


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|SHADERS}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|SHADERS}}
:: BIN files : shaders initialization text files
:: BIN files : shaders initialization text files
:: [[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files
:: [[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|TEXTURES}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|TEXTURES}}
:: CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
:: CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
:: [[NMS:Reference_Guides/TEXTURES/Texture_Formats|DDS files]]
:: [[NMS:Reference_Guides/TEXTURES/Texture_Formats|DDS files]]
:: [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE.MBIN files]]
:: [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE.MBIN files]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|TPFSDICT}} - Encrypted profanity words you can't use in NMS
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|TPFSDICT}} - Encrypted profanity words you can't use in NMS


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|UI}}
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|UI}}
:: MBIN files : describes all the components and parts of the game GUI
:: MBIN files : describes all the components and parts of the game GUI
:: TTF files : Standard TrueType Fonts used in game menus and interfaces
:: TTF files : Standard TrueType Fonts used in game menus and interfaces
<bR>
<br>


== Configuration Files ==
== Configuration Files ==

Revision as of 17:02, June 24, 2021

Template:TOC right

Game Files[edit | edit source]

Once unpacked, the PCBANKS .PAK files reveal an organized tree of folders and files.
Here is a description of these files :


GLOBAL.MBIN Files - Global game settings
AUDIO
WEM format : encoded audio files
Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
BANKS_INTERMEDIATE - No known use
FONTS
FNT files : text files storing char maps to extract them from the .DDS canvas
DDS files : Textures storing fonts as images
INPUT
JSON files : text files storing devices input mappings
ACTIONS.JSON Reference file
LANGUAGE
LANGUAGE .MBIN files : store all the strings, texts and dialogs of the game
MATERIALS
MATERIAL.MBIN files : generic game materials.
METADATA - Game database
MODELS
SCENE.MBIN Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
ENTITY.MBIN Files - the MBIN that defines interactions and behaviors of objects.
TkPhysicsComponentData - Models Physical properties
DESCRIPTOR.MBIN Files - handle the nested hierarchies of procedural generation in-game
Allowed Game Components in ENTITY Files
Properties allowed within the ENTITY file
Actions and Triggers
SimpleInteraction and Interaction Types
Reward trigger types and Reward item IDs
GEOMETRY.MBIN Files - store the 3D models
LSYSTEM.MBIN Files - Rules controling NPC buildings procedural generation
MATERIAL.MBIN Files - define the texture maps and shader flags to be used
ANIM.MBIN files - Animation files
Animation Curves
MUSIC
XML files : text files controlling music samples
PIPELINES
BIN files : text files controlling shaders branching
PLAYTOGETHER - unknown
PROMO - old game promotional files
SCENES - Trailer and demonstration static files
SHADERS
BIN files : shaders initialization text files
SPV files : Vulkan fragmented shader files
TEXTURES
CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
DDS files
TEXTURE.MBIN files
TPFSDICT - Encrypted profanity words you can't use in NMS
UI
MBIN files : describes all the components and parts of the game GUI
TTF files : Standard TrueType Fonts used in game menus and interfaces


Configuration Files[edit | edit source]

These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.
Note that these are basicaly .txt files so they can be edited with any text editor.

Here is the list of the available files :

GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
Info-Logo.png
NOTE:
Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.
Folderthumb.png HDR
.cube files : HDR LUT calibration files (These are simple .txt files too)


Save Files[edit | edit source]

No Man's Sky save files are stored in recluded folders.

  • Individual save files
Here is an example showing where you can find it if your operating system is on your C: drive :
C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084
Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different
Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some save editors can read and edit these files.

 

  • Shared catalog discoveries
Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.
This file is located in :
Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML
So if you want to fully save your progression, it's important to also save this file.