NoMansSky:Game Structure: Difference between revisions

From Step Mods | Change The Game
 
(108 intermediate revisions by 4 users not shown)
Line 1: Line 1:
__NOTITLE__
{{PageTitle|logo=nomanssky|title=Game Structure|subtitle=List of the available game files}}
{{NMSPage|contentTitle=Game Structure}}
{{NMSPage}}
{{TOC_right}}
{{TOC}}
== Game Files ==
Once [[NoMansSky:Tutorials/Getting_Started|unpacked]], the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|root}} ======
::* [[NoMansSky:Reference_Guides/Global_Files|List of GLOBAL Files]]
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AUDIO}} ======
::* WEM format : encoded audio files
::* [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.


== Game Files ==
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|BANKS_INTERMEDIATE}} ======
NMS store its data in a wide range of folders. Here's what you can find in each game folder :<br>
::: No known use
<br>
 
: [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] - Main game settings stored in .MBIN files
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|FONTS}} ======
::* FNT files : text files storing char maps to extract them from the .DDS canvas
::* DDS files : Textures storing fonts as images
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INPUT}} ======
::* JSON files : text files storing devices input mappings
::* [[NoMansSky:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|LANGUAGE}} ======
::* [[NoMansSky:Reference Guides/LANGUAGE_Files|LANGUAGE Files]] : store all the strings, texts and dialogs of the game


: {{fc|#FFF|AUDIO}}
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:MATERIALS_Folder|MATERIALS]] ======
:: WEM format : encoded audio files
::: Generic game materials
:: [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.


: {{fc|#FFF|BANKS_INTERMEDIATE}} - No known use
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:Game_Structure/METADATA|METADATA]] ======
::: Game database


: {{fc|#FFF|FONTS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MODELS}} ======
:: FNT files : text files storing char maps to extract them from the .DDS canvas
::* [[NoMansSky:Reference Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
:: DDS files : Textures storing fonts as images
::* [[NoMansSky:Reference Guides/ENTITY_Files|ENTITY Files]] - the MBIN that defines interactions and behaviors of objects.
::** [[NoMansSky:Reference Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties
::* [[NoMansSky:Reference Guides/DESCRIPTOR_Files|DESCRIPTOR Files]] - handle the nested hierarchies of procedural generation in-game
::** [[NoMansSky:Reference Guides/ENTITY_Files/Components|Allowed Components in ENTITY files]]
::** [[NoMansSky:Reference Guides/ENTITY_Files/Properties|Properties allowed within the ENTITY files]]
::** [[NoMansSky:Reference Guides/Actions_and_Triggers|Actions and Triggers]]
::** [[NoMansSky:Reference Guides/Interaction_Types|SimpleInteraction and Interaction Types]]
::** [[NoMansSky:Reference Guides/Reward_Triggers|Reward trigger types and Reward item IDs]]
::* [[NoMansSky:Reference Guides/GEOMETRY_Files|GEOMETRY Files]] - store the 3D models
::* [[NoMansSky:Reference Guides/LSYSTEM_Files|LSYSTEM Files]] - Rules controling NPC buildings procedural generation
::* [[NoMansSky:Reference Guides/MATERIAL_Files|MATERIAL Files]] - define the texture maps and shader flags to be used
::* {{fc|highlight|ANIM Files}} - Animation files
::** [[NoMansSky:Reference Guides/Curve_Types|Animation Curves]]


: {{fc|#FFF|INPUT}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MUSIC}} ======
:: JSON files : text files storing devices input mappings
::* XML files : text files controlling music samples
:: [[NMS:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]


: {{fc|#FFF|LANGUAGE}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|PIPELINES}} ======
:: MBIN files : store all the strings, texts and dialogs of the game
::* BIN files : text files controlling shaders branching


: {{fc|#FFF|MATERIALS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PLAYTOGETHER}} ======
:: [https://wiki.step-project.com/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials.
::: Unknown


====== {{fc|#FFF|[https://wiki.step-project.com/NMS:Game_Structure/METADATA METADATA]}} - All the game tables and databases ======
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PROMO}} ======
<br>
::* old game promotional files  
: {{fc|#FFF|MODELS}}
:: [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
::: [[NMS:Reference_Guides/ENTITY|ENTITY.MBIN Files]] - the MBIN that defines interactions and behaviors of objects.
::: [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR.MBIN Files]] - handle the nested hierarchies of procedural generation in-game
:::: [[NMS:Reference_Guides/Allowed_Game_Components_in_ENTITY_Files|Allowed Game Components in ENTITY Files]]
:::: [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
:::: [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
:::: [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]]
:::: [[NMS:Reference_Guides/Reward_Types|Reward trigger types and Reward item IDs]]
::: [[NMS:Reference_Guides/GEOMETRY|GEOMETRY.MBIN Files]] - store the 3D models
::: [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL.MBIN Files]] - define the texture maps and shader flags to be used
::: {{fc|#FFF|ANIM.MBIN files}} - Animation files
:::: [[NMS:Reference_Guides/Curves|Animation Curves]]
::: [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - Rules controling NPC buildings procedural generation


: {{fc|#FFF|MUSIC}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCENES}} ======
:: XML files : text files controlling music samples
::* Trailer and demonstration static files


: {{fc|#FFF|PIPELINES}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SHADERS}} ======
:: BIN files : text files controlling shaders branching
::* BIN files : shaders initialization text files
::* [[NoMansSky:Tutorials/Vulkan_Shaders|SPV files]] : Vulkan fragmented shader files


: {{fc|#FFF|PLAYTOGETHER}} - unknown
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TEXTURES}} ======
: {{fc|#FFF|PROMO}} - old game promotional files
::* CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
: {{fc|#FFF|SCENES}} - Trailer and demonstration static files


: {{fc|#FFF|SHADERS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TPFSDICT}} ======
:: BIN files : shaders initialization text files
::* Encrypted profanity words you can't use in NMS
:: [[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files


: {{fc|#FFF|TEXTURES}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|UI}} ======
:: CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
::* MBIN files : describes all the components and parts of the game GUI
:: [[NMS:Reference_Guides/TEXTURES/Texture_Formats|DDS files]]
::* TTF files : Standard TrueType Fonts used in game menus and interfaces
:: [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|MBIN files]]
<br>


: {{fc|#FFF|TPFSDICT}} - Encrypted profanity words you can't use in NMS
== Configuration Files ==
These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.<br>
Note that these are basicaly .txt files so they can be edited with any text editor.<br>
<br>
Here is the list of the available files :<br>


: {{fc|#FFF|UI}}
: GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
:: MBIN files : describes all the components and parts of the game GUI
: TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
:: TTF files : Standard TrueType Fonts used in game menus and interfaces
: TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
: {{AlertSmall‏‎|type=notice|text=Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|HDR}} ======
::: .cube files : HDR LUT calibration files (These are simple .txt files too)
<br>


== Save Files ==
== Save Files ==
No Man's Sky stores save files in a recluded folder.<br>
No Man's Sky save files are stored in recluded folders.<br>
Here is an example showing where you can find it if your operating system is on your C: drive :<br>
<br>
{{fc|#FFF|<nowiki>C:\Users\YourUserName\AppData\Roaming\HelloGames\NMS\st_76561198016365084</nowiki>}}<br>
* ''' Individual save files'''
: Here is an example showing where you can find it if your operating system is on your C: drive :<br>
: {{fc|#FFF|<nowiki>C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084</nowiki>}}<br>
 
: Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different


Just 2 notes about this path :
: Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some [https://stepmodifications.org/wiki/NoMansSky:Modding_Tools#Other_Tools save editors] can read and edit these files.
* YouUserName is your user name on your computer
* the final folder is procedural (like everything in NMS) so yours will be different


Save files are in .hg format which is obvioulsy an Hello Games proprietary format.<br>
&nbsp;
Hopefuly, some [https://wiki.step-project.com/NMS:Modding_Tools#Other_Tools save game editors] can help to read and edit these files.
* '''Shared catalog discoveries'''
: Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.<br>
: This file is located in :<br>
: {{fc|#FFF|<nowiki>Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML</nowiki>}}<br>
: So if you want to fully save your progression, it's important to also save this file.




{{NMSPageClose}}
&nbsp;

Latest revision as of 02:52, August 7, 2022

Nomanssky flare.png

Game Structure

List of the available game files

Game Files

Once unpacked, the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:

root
AUDIO
  • WEM format : encoded audio files
  • Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
BANKS_INTERMEDIATE
No known use
FONTS
  • FNT files : text files storing char maps to extract them from the .DDS canvas
  • DDS files : Textures storing fonts as images
INPUT
LANGUAGE
  • LANGUAGE Files : store all the strings, texts and dialogs of the game
MATERIALS
Generic game materials
METADATA
Game database
MODELS
MUSIC
  • XML files : text files controlling music samples
PIPELINES
  • BIN files : text files controlling shaders branching
PLAYTOGETHER
Unknown
PROMO
  • old game promotional files
SCENES
  • Trailer and demonstration static files
SHADERS
  • BIN files : shaders initialization text files
  • SPV files : Vulkan fragmented shader files
TEXTURES
  • CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
TPFSDICT
  • Encrypted profanity words you can't use in NMS
UI
  • MBIN files : describes all the components and parts of the game GUI
  • TTF files : Standard TrueType Fonts used in game menus and interfaces


Configuration Files

These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.
Note that these are basicaly .txt files so they can be edited with any text editor.

Here is the list of the available files :

GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
Info-Logo.png
NOTE:
Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.
HDR
.cube files : HDR LUT calibration files (These are simple .txt files too)


Save Files

No Man's Sky save files are stored in recluded folders.

  • Individual save files
Here is an example showing where you can find it if your operating system is on your C: drive :
C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084
Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different
Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some save editors can read and edit these files.

 

  • Shared catalog discoveries
Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.
This file is located in :
Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML
So if you want to fully save your progression, it's important to also save this file.